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‘Braid’ creator sacrifices his fortune to build his next game

engadget.com

21–30 of 175 posts

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#21

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

Well, it is also not hard to think of other successful independent games that predate 2004. Or 1994. Or 1984. It seems to come down to what you mean by it? Without access to the author's mental definition of the term we can't really quibble successfully.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#22

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

A lot of people love Cave Story and I am one of them. We can look at Braid's success without taking anything away from Cave Story.

1) it was on a console 2) it made the creator rich 3) it inspired a generation of puzzle platformers

All three of those things contributed to the growth of the indie community.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#23

Interesting story, but I'd hardly call this "sacrificing his fortune." The title led me to believe that perhaps there was some sort of looming intellectual property or non-compete battle -- instead, he just spent his money in development efforts for his next game. That said, the game looks great -- and I'm sure he'll be very successful with this one, too.

Yes, this could be more accurately described as "investing his fortune", or if you want to focus more on the risk (as game development is a risky business), "bet his fortune."

Loved Braid, quite interested in trying out The Witness; hope it doesn't take too long to come to a platform I can play it on, as I have neither a Windows machine, nor any consoles, nor an iOS device.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#24

Jonathan Blow is also passionately into the creation of a new programming language to compete with C++, with an emphasis on performance and ease of use. https://www.youtube.com/user/jblow888/videos

I really like his attitude on the turing-complete compile time metaprogramming feature:

'Yes you can shoot yourself in the foot, hang the compiler, and launch missiles at the same time. You're a good programmer or you wouldn't be using this language. So don't do that. If you do, don't do it again.'

That's not always a good attitude to have in software development, but a modern language that backs away from the "wrap us all in bubble wrap" philosophy is refreshing.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#25

Jonathan Blow is also passionately into the creation of a new programming language to compete with C++, with an emphasis on performance and ease of use. https://www.youtube.com/user/jblow888/videos

Haven't many tried, and failed, to compete with C++ when it comes to gaming?

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#26

I always sort of wonder about stories like this, where fairly established game-devs have to rely on Kickstarter, or on their own funds to develop games. Seems like someone like Blow should be able to attract some investors.

He likely could. I'd speculate a couple of reasons for not taking investment:

1) Control over IP and final product. While some investors would likely give free reign to continue as he has been, identifying and coming to an agreement with them might seem time consuming, which leads to:

2) Doing business takes time, he may feel that time is better spent finishing the game.

There's a good chance there are more nuanced details to his decision to borrow instead of seek investment like project progress and terms of his loan.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#27

I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM

I've followed him for a while and I think it might be a little more complicated although this is definitely how it might come across to the average person. He is blunt, and seemingly socially detached at times, almost in a Carmack-ish way. I don't see this as a bad thing really, just a different type of personality. Most of the best programmers I have known have this kind of personality.

Also, as mentioned his new language is definitely worth checking out. Yes, a language is only as good as its adoption/tools/history, but I definitely think C++ needs a challenger and not many people are in the position where they can risk taking on such a thing. Since money is becoming an issue, I hope he tries to fund this language somehow.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#28

I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM

>>I've been following Jonathan Blow for a while now. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. I think that's neither here nor there in the context of this article.

I am a Jonathan Blow fan and want to encourage people to watch his talks. He's not nearly as antagonistic as Phil Fish but does say things that rub people the wrong way. Please don't interpret my message as being offensive.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#29

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

The whole early PC gaming industry was indie games... Infocom, Sierra On-line, etc...

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#30
post #20

I always sort of wonder about stories like this, where fairly established game-devs have to rely on Kickstarter, or on their own funds to develop games. Seems like someone like Blow should be able to attract some investors.

I do not know him personally, but as a distant admirer I would say he doesn't seem like he would have any interest in dealing with investors.

Most game investors these days are mostly looking for free to play games that have a business plan beyond selling copies in (digital stores). He's very against that type of games and games as businesses instead of artform in general.
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