[1] Jai: https://sites.google.com/site/jailanguageprimer/
https://www.youtube.com/user/jblow888/videos
https://news.ycombinator.com/item?id=8541509
[2] https://twitter.com/Jonathan_Blow/status/563766250711425024
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[1] Jai: https://sites.google.com/site/jailanguageprimer/
https://www.youtube.com/user/jblow888/videos
https://news.ycombinator.com/item?id=8541509
[2] https://twitter.com/Jonathan_Blow/status/563766250711425024
That said, the game looks great -- and I'm sure he'll be very successful with this one, too.
https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM
I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM
I think that's neither here nor there in the context of this article.
677/40 = 17 puzzles per hour?
So let's say you need to solve, on average, 75% of the puzzles in an are to beat it. And that you need to solve 7 out of the 11 areas. That gives you (677 * 7/11) *.75 / 40 or about 8 puzzles per hour.
I always sort of wonder about stories like this, where fairly established game-devs have to rely on Kickstarter, or on their own funds to develop games. Seems like someone like Blow should be able to attract some investors.
"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.
Man, I need to replay Cave Story.
I always sort of wonder about stories like this, where fairly established game-devs have to rely on Kickstarter, or on their own funds to develop games. Seems like someone like Blow should be able to attract some investors.