Does anyone know where I can find an implementation of this? I can't even figure out what to call it. They just refer to it as "our method."
Depixelizing Pixel Art
21–30 of 164 posts
Re: Depixelizing Pixel Art
#22Re: Depixelizing Pixel Art
#23Looks great :) Makes me a bit less tense about the appearance of older programs in the 4k+ display future.
The paper does note that it is designed for hand-edited pixel art, where every different coloured pixel is treated as significant. So I wonder how it behaves when scaling photos?
(Edit: the paper does note that it doesn't do well on anti-aliased graphics...)
Re: Depixelizing Pixel Art
#24I wish they would use this in Windows 8. As far as I can tell, their scaling algorithm for 4k displays is: scale up 2x using nearest neighbor, then randomly drop pixels to get back to 125% or 150%. The result is horrifyingly bad. Not just kind of bad, but unusably bad. (Adding insult to injury, they ClearType the text before scaling.)
Re: Depixelizing Pixel Art
#25Re: Depixelizing Pixel Art
#26Re: Depixelizing Pixel Art
#27to me, hq4x looks better every time.
However, if you're looking at in the case of an SNES emulator or something.. then hq4x seems like the best choice. It keeps true to the original pixel art, while appearing significantly better.
Re: Depixelizing Pixel Art
#28Re: Depixelizing Pixel Art
#29I wish they would use this in Windows 8. As far as I can tell, their scaling algorithm for 4k displays is: scale up 2x using nearest neighbor, then randomly drop pixels to get back to 125% or 150%. The result is horrifyingly bad. Not just kind of bad, but unusably bad. (Adding insult to injury, they ClearType the text before scaling.)
Do you know if MS is working on Mac-Style resolution independence for W9? I'm currently running a Retina MBP, at 2x res I think, and it works _perfectly_. The first few months some apps didn't work well, but the community adapted very quickly.
In Windows 7 and 8, WPF apps are already supposed to be resolution independent (vector-based).
Old-style GDI+ apps which aren't marked as "resolution aware" (i.e. almost everything) are poorly scaled by the window manager and hideously ugly.
Re: Depixelizing Pixel Art
#30Dani Lischinski's page: http://www.cs.huji.ac.il/~danix/
Johannes Kopf page: http://johanneskopf.de/