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Made for iOS 7 - A directory of app designs and icons updated for iOS 7

madeforios7.tumblr.com

21–30 of 42 posts

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#22
post #7

I'm not a fan of this style as implemented in Apple's own UI, but some of these aren't bad. I still think the translucency is a net loss in legibility and usability though. There's a reason this was tried and rejected in other operating systems.

Agreed that it's a net loss in legibility, but it does improve spatial reasoning. In a single window environment like iOS, there's a definite hierarchy: the home screen lies below apps which in turn lie below the control panel/notification window. Being able to see the blurred contents of the view below e.g. the control panel really helps reinforce that and stops the user getting lost in the OS, though admittedly at the cost of legibility. It's a fine line to be sure...

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#23
post #11

iOS 7 definitely sets the standard for beautiful mobile operating systems. Windows Phone is a close second. Anroid is just garbage though.

Considering that iOS 7 is taking UX cues from android and jailbreaking, I don't understand how you can say that.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#24

Some of those 3rd party apps are better designed than Apple's own iOS7 incarnation apps. Most are bland and hard to figure out though.

I think it'll take Apple a bit to figure out their exact niche. Remember the original release of OSX 10.0? It was a hodge-podge of pinstripes, liquicap buttons and realistic looking icons mixed with some old 4-16 color icons. It was a mess if you're judging by where they were by the time OSX Tiger (10.4) was released. I'm sure the same will happen for iOS.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#25
post #11

iOS 7 definitely sets the standard for beautiful mobile operating systems. Windows Phone is a close second. Anroid is just garbage though.

Each to their own, but I wouldn't describe Android as "garbage" now - I actually quite like its current style. I'd also argue that most of these iOS7 apps look like they'd need only minor tweaks to fit in with Android's style, so your claim is at the least a bit unfair.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#27

I know there are alot of images on this site, but I really think JPEG was a poor choice. The compression artifacts on UI elements look especially bad. I also agree with philwebster about it being really hard to see the full image.

That's what the App Store serves.

Oh that's too bad; I didn't realize that. It looks like Apple's Enterprise Partner Relational Feed serves up JPEGs as well. I guess the last place to check would be by monitoring network traffic coming out of the iOS App Store app or iTunes Mac app, but that'd be a bit of a pain (not even sure those use PNG).

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#28

Earlier quoted context omitted.

Hyperlink vs an actual button is not a good comparison. You don't have a mouse on iOS to hover over things to see if they're 'touchable' or not. Bad design is still bad design even if the cool kids are doing it. You should note that on the web many have abandoned the hyperlink for graphics that represent buttons: http://getbootstrap.com/getting-started/#examples

There's no mouse to use to hover on mobile or tablet devices on the web, either. I haven't seen any push for change in how hyperlinks work on the web now that mobile/tablet is a common client. Stretching the concept a little here, but design that hinges on being able to hover the mouse to detect possible interaction reminds me of those dreadful 90's web menus where you had to hover to see the title. In your linked ex…

No one suggested buttons where links suffice.

On the otherhand, if you think a bolded link is a good replacement for an action button like "submit", lets agree to disagree.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#29
post #14

Prediction: I think developers will find a harder time to differentiate than previous iOS versions, and will feel a bit marginalized as apps evolve around a common style, palette and pattern. However, the user experience will be evolutionary. Frankly, I feel that this design strategy has a split personality.

As I wrote in my past blog(http://mattzlw.wordpress.com/2013/07/24/ios-7-beta-ux-thinki...): "Making users think which part of the iOS application I am in less, instead, a more strong feeling in one single place Apple provides." Apple made their move. Whether the rebalance can be reasonably achieved or not, how and when remain uncertain. I do think, in terms of graphic design choices, it seems to have fewer variables. But, perhaps this is where a more dynamic 2D physics UI engine comes to help.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#30

Some of those 3rd party apps are better designed than Apple's own iOS7 incarnation apps. Most are bland and hard to figure out though.

I think it'll take Apple a bit to figure out their exact niche. Remember the original release of OSX 10.0? It was a hodge-podge of pinstripes, liquicap buttons and realistic looking icons mixed with some old 4-16 color icons. It was a mess if you're judging by where they were by the time OSX Tiger (10.4) was released. I'm sure the same will happen for iOS.

Just going to point out here that iOS is already a 6+ year old operating system. Tiger came out 4 years after OSX's debut. iOS hasn't found it's niche yet?
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