"Let's add voxels!!!111one" is one of the most irritating refrains of gamers.
There are a lot of very nice mathematical properties of triangles, and the trend towards graphical fidelity has really only served to balloon budgets in the gaming space. We don't need voxels, and honestly neither do we need ray tracing.
It's not even new tech--games going back to Outcast, some Build engine games, Novalogic stuff, and so on have used voxels. Ray tracing has been used in a handful of nifty tech demos, but otherwise nobody cares.
Ray tracing and voxel tech is of marginal utility for games, and things have moved on--it'd be like switching the US construction industry over to metric; too late to make a difference and too minor to matter.
EDIT: In spite of all this, voxel cone tracing looks sexy as hell though.