Live data from Hacker News

I asked astra to make playable 4D chess

4d-chess.pages.dev

21–30 of 45 posts

Re: I asked astra to make playable 4D chess

#21
post #12

"i made this!" No, Astra didn't "make" anything. It plagiarized from old ideas before LLMs like (2020): https://en.chessbase.com/post/what-on-earth-is-5d-chess

This is clearly not the same thing. Other than both of them adding additional dimensions to chess they have nothing in common.

Do humans have to search all 10000 4d-chess ideas before LLMs to find the exact one that was plagiarized?

Re: I asked astra to make playable 4D chess

#22
post #12

"i made this!" No, Astra didn't "make" anything. It plagiarized from old ideas before LLMs like (2020): https://en.chessbase.com/post/what-on-earth-is-5d-chess

This is clearly not the same thing. Other than both of them adding additional dimensions to chess they have nothing in common.

https://www.zillions-of-games.com/cgi-bin/zilligames/submiss...

Re: I asked astra to make playable 4D chess

#24
post #19

I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.

I’m just trying to understand, there’s an issue you’ve been unable to deal with for a month, and Astra not being able to handle it in 36 hours is disqualifying?

On and off for a month, not straight month and not dedicated time. I am quite confident I will be able to solve it within a week or two of dedicated time. Here, on the other hand, we have this supposedly powerful thing that can do magic, unlike myself. We'll see. I'm not even confident, by looking at what it does, that it will even be able to solve it. Only thing I saw that I like is it's better in communication style compared to Fable and Opus.

Re: I asked astra to make playable 4D chess

#25

I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.

Have you tried turning it on and off? More seriously try to remove agent memory or make it refactor it or go through the docs and look for inconsistencies.

But I still don't know how people work with codex when it keeps resetting the context so often, I mean it's surprisingly good at making notes to itself and can follow a long task, but if there are multiple instructions it sometimes forgets some of them.

Re: I asked astra to make playable 4D chess

#27

I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.

[dead]

Re: I asked astra to make playable 4D chess

#28

I think this (from 2000) describes exactly these rules: https://www.zillions-of-games.com/cgi-bin/zilligames/submiss... There are many, many other such games with all sorts of variations on the rules.

For the record: Once you had found the source of plagiarism, the entire submission was flagged from the front page within 10 minutes.

The reach of any embarrassing news must be limited, and there are hundreds of new AI advertisements in the pipeline that will crowd out this one.

Re: I asked astra to make playable 4D chess

#29
post #25

I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.

Have you tried turning it on and off? More seriously try to remove agent memory or make it refactor it or go through the docs and look for inconsistencies. But I still don't know how people work with codex when it keeps resetting the context so often, I mean it's surprisingly good at making notes to itself and can follow a long task, but if there are multiple instructions it sometimes forgets some of them.

I just did that and turned on max, let's see if that thing is more of a force!

Re: I asked astra to make playable 4D chess

#30

I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.

Can you say anymore about the issue it can’t solve?
Post reply on HN