"i made this!" No, Astra didn't "make" anything. It plagiarized from old ideas before LLMs like (2020): https://en.chessbase.com/post/what-on-earth-is-5d-chess
This is clearly not the same thing. Other than both of them adding additional dimensions to chess they have nothing in common.
I asked astra to make playable 4D chess
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Re: I asked astra to make playable 4D chess
#22"i made this!" No, Astra didn't "make" anything. It plagiarized from old ideas before LLMs like (2020): https://en.chessbase.com/post/what-on-earth-is-5d-chess
This is clearly not the same thing. Other than both of them adding additional dimensions to chess they have nothing in common.
Re: I asked astra to make playable 4D chess
#23There are many, many other such games with all sorts of variations on the rules.
Re: I asked astra to make playable 4D chess
#24I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.
I’m just trying to understand, there’s an issue you’ve been unable to deal with for a month, and Astra not being able to handle it in 36 hours is disqualifying?
Re: I asked astra to make playable 4D chess
#25I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.
But I still don't know how people work with codex when it keeps resetting the context so often, I mean it's surprisingly good at making notes to itself and can follow a long task, but if there are multiple instructions it sometimes forgets some of them.
Re: I asked astra to make playable 4D chess
#26Re: I asked astra to make playable 4D chess
#27I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.
Re: I asked astra to make playable 4D chess
#28I think this (from 2000) describes exactly these rules: https://www.zillions-of-games.com/cgi-bin/zilligames/submiss... There are many, many other such games with all sorts of variations on the rules.
The reach of any embarrassing news must be limited, and there are hundreds of new AI advertisements in the pipeline that will crowd out this one.
Re: I asked astra to make playable 4D chess
#29I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.
Have you tried turning it on and off? More seriously try to remove agent memory or make it refactor it or go through the docs and look for inconsistencies. But I still don't know how people work with codex when it keeps resetting the context so often, I mean it's surprisingly good at making notes to itself and can follow a long task, but if there are multiple instructions it sometimes forgets some of them.
Re: I asked astra to make playable 4D chess
#30I asked Astra to try and fix an issue in my codebase I've been battling for a month. Day and half later on high and it's still circling the drain. Seems like with each new model we praise it based on toys, but then reality hits the ground soon and we wait for the next model. In the meantime, good ol' brain.