Pretty cool to finally have a decent open 3d solution for windows vms. Now if only someone made an opengl driver for older intel macosx vms...
Not exactly what you are looking for... but I am working on a 32 bit intel mac emulator. OpenGL support is pretty far along at this point.
Triton: DirectX 11 Driver for QEMU
21–30 of 51 posts
Re: Triton: DirectX 11 Driver for QEMU
#22Earlier quoted context omitted.
Not exactly what you are looking for... but I am working on a 32 bit intel mac emulator. OpenGL support is pretty far along at this point.
Ooh, is this public anywhere? Definitely an area of interest of mine :)
Re: Triton: DirectX 11 Driver for QEMU
#23Earlier quoted context omitted.
I have never heard anyone diss qemu before. Care to elaborate?
It’s called trolling. You’re not supposed to feed the troll.
I would define trolling as a low-effort/sloppy attempt at a counterargumentation whose sole point is to ragebait you into looking unhinged in your response so that we can make fun of you
Re: Triton: DirectX 11 Driver for QEMU
#24Maybe this is one of those topics to let an army of agents get loose. Nothing to lose and a lot to gain.
Energy consumption and CO2 emission it causes is a pretty big lose
Re: Triton: DirectX 11 Driver for QEMU
#25That’s like (at least) third GPU-related project named Triton
Re: Triton: DirectX 11 Driver for QEMU
#26why always only DX11, why not DX12? Parallels and VMWARE can also do only DX11??
DX11 is much more high level while DX12 implements direct control over the GPU. 12 is much more like vulkan. I guess since this is emulating the device instead of just passing the commands to vulkan it is easier to do DX11, but I could be wrong about this particular implementation.
I could be remembering this incorrectly, but that's the impression I remember.
Re: Triton: DirectX 11 Driver for QEMU
#27Earlier quoted context omitted.
DX11 is much more high level while DX12 implements direct control over the GPU. 12 is much more like vulkan. I guess since this is emulating the device instead of just passing the commands to vulkan it is easier to do DX11, but I could be wrong about this particular implementation.
DirectX 12 isn't just much more like Vulkan, it's so shockingly similar, it's basically Vulkan. It's jarring when you read it for the first time because you ask yourself why it even exists, but a second later, you realize it's so Microsoft can own their own graphics interface, too. I could be remembering this incorrectly, but that's the impression I remember.
Re: Triton: DirectX 11 Driver for QEMU
#28Earlier quoted context omitted.
DX11 is much more high level while DX12 implements direct control over the GPU. 12 is much more like vulkan. I guess since this is emulating the device instead of just passing the commands to vulkan it is easier to do DX11, but I could be wrong about this particular implementation.
DirectX 12 isn't just much more like Vulkan, it's so shockingly similar, it's basically Vulkan. It's jarring when you read it for the first time because you ask yourself why it even exists, but a second later, you realize it's so Microsoft can own their own graphics interface, too. I could be remembering this incorrectly, but that's the impression I remember.
Honestly if you are creating games, with the rise of Proton and vkd3d, there is seemingly less need to target Vulkan today than ever before. Just target x86_64 Windows with DirectX11 or DirectX12 and you will even get Linux support (and some day, probably macOS) "for free". That's just for games, though.
Re: Triton: DirectX 11 Driver for QEMU
#29Re: Triton: DirectX 11 Driver for QEMU
#30Article is quite long and technical, so it wasn't clear to me. That said, still great to hear Windows guests are getting some attention, especially from a long lived project that's proven it's not going anywhere.