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Triton: DirectX 11 Driver for QEMU

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Re: Triton: DirectX 11 Driver for QEMU

#11
post #8
post #5

Earlier quoted context omitted.

This is also one of things that needs to be well optimized to be any useful. Army of agents may get an implementation, but not sure it will be actually useful, and I'm also not sure if optimizing that implementation is going to be easier than more well paced use of LLM where person actually understands what code is being generated.

You seem to contradict yourself. Army of agents doesn't mean the person doing that doesn't understand the code. And optimization is required no matter whether the bulk of the code is written by hand or by the machine. LLMs definitely make things actually doable where previously they were nearly impossible.

> Army of agents doesn't mean the person doing that doesn't understand the code

This is quite literally, objectively what it means lol. No human will ever seen it.

Re: Triton: DirectX 11 Driver for QEMU

#15
post #12

Pretty cool to finally have a decent open 3d solution for windows vms. Now if only someone made an opengl driver for older intel macosx vms...

Not exactly what you are looking for... but I am working on a 32 bit intel mac emulator. OpenGL support is pretty far along at this point.

Re: Triton: DirectX 11 Driver for QEMU

#20
post #17

why always only DX11, why not DX12? Parallels and VMWARE can also do only DX11??

DX11 is much more high level while DX12 implements direct control over the GPU. 12 is much more like vulkan.

I guess since this is emulating the device instead of just passing the commands to vulkan it is easier to do DX11, but I could be wrong about this particular implementation.

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