Violent Video Games: More Playing Time Equals More Aggression
21–30 of 46 posts
Re: Violent Video Games: More Playing Time Equals More Aggression
#22A sample size that small won't tip the scales on the debate.
Re: Violent Video Games: More Playing Time Equals More Aggression
#23I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results. http://www.ted.com/talks/daphne_bavelier_your_brain_on_video... http://psych.utoronto.ca/users/spence/Research_Games.html An…
Since you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?
If anything, this study seems purposely built to gain headlines and media attention.
Re: Violent Video Games: More Playing Time Equals More Aggression
#24Earlier quoted context omitted.
Since you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?
I would like to know what the lag time between end of play and test for aggression was, and how much of a factor it is.
Re: Violent Video Games: More Playing Time Equals More Aggression
#25Earlier quoted context omitted.
Since you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?
As a similarly biased person, I'd also like to see a real control group instead of just "violent" vs. "non-violent" games. Also, 70 people doesn't seem like a very large sample size. If anything, this study seems purposely built to gain headlines and media attention.
Re: Violent Video Games: More Playing Time Equals More Aggression
#26Ok, if you have fast reflexes you are a violent person now?
This is extremely misleading.
Re: Violent Video Games: More Playing Time Equals More Aggression
#27“Playing video games could be compared to smoking cigarettes. A single cigarette won’t cause lung cancer, but smoking over weeks or months or years greatly increases the risk. In the same way, repeated exposure to violent video games may have a cumulative effect on aggression.” When are these bullshit sensationalist comparisons going to end?!
A more apt comparison for the article might be cigarettes & emphysema/heart disease. Not saying I agree with it, but it'd be a better analogy.
Re: Violent Video Games: More Playing Time Equals More Aggression
#28> Students in the study then participated in a competitive reaction time task, which is used to measure aggression. Ok, if you have fast reflexes you are a violent person now? This is extremely misleading.
Re: Violent Video Games: More Playing Time Equals More Aggression
#29I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results. http://www.ted.com/talks/daphne_bavelier_your_brain_on_video... http://psych.utoronto.ca/users/spence/Research_Games.html An…
"In actuality, there was no opponent and the participants were told they won about half the trials.)"
I.e. no one received harsh sounds.
Re: Violent Video Games: More Playing Time Equals More Aggression
#30If you are constantly beating yourself up over gameplay the same way you're beating yourself up over traffic (i.e. things you can only control so much), you're going to be more aggressive. But at that point, it is an entirely different issue.