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Violent Video Games: More Playing Time Equals More Aggression

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Re: Violent Video Games: More Playing Time Equals More Aggression

#23
post #14
post #4

I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results. http://www.ted.com/talks/daphne_bavelier_your_brain_on_video... http://psych.utoronto.ca/users/spence/Research_Games.html An…

Since you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?

As a similarly biased person, I'd also like to see a real control group instead of just "violent" vs. "non-violent" games. Also, 70 people doesn't seem like a very large sample size.

If anything, this study seems purposely built to gain headlines and media attention.

Re: Violent Video Games: More Playing Time Equals More Aggression

#24
post #14

Earlier quoted context omitted.

Since you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?

I would like to know what the lag time between end of play and test for aggression was, and how much of a factor it is.

Those details are probably in the paper. This seems to be it: http://www.scopus.com/record/display.url?eid=2-s2.0-33947714.... It'd be nice to get access to it.

Re: Violent Video Games: More Playing Time Equals More Aggression

#25
post #23
post #14

Earlier quoted context omitted.

Since you've mentioned you're biased against the findings, what do you think it would take to convince you of their findings? What would they have to demonstrate for you that their conclusions were valid?

As a similarly biased person, I'd also like to see a real control group instead of just "violent" vs. "non-violent" games. Also, 70 people doesn't seem like a very large sample size. If anything, this study seems purposely built to gain headlines and media attention.

I don't disagree with you, but 70 is a pretty large study for something like this. Many drug studies use fewer people.

Re: Violent Video Games: More Playing Time Equals More Aggression

#27

“Playing video games could be compared to smoking cigarettes. A single cigarette won’t cause lung cancer, but smoking over weeks or months or years greatly increases the risk. In the same way, repeated exposure to violent video games may have a cumulative effect on aggression.” When are these bullshit sensationalist comparisons going to end?!

There's a theory that it actually is one cigarette that gives you cancer -- the tobacco in that one cig absorbed radioactive material and triggers the cancer. That theory supposedly explains why a great number of smokers don't get lung cancer. I'd find a link, but I'm at work.

A more apt comparison for the article might be cigarettes & emphysema/heart disease. Not saying I agree with it, but it'd be a better analogy.

Re: Violent Video Games: More Playing Time Equals More Aggression

#28
post #26

> Students in the study then participated in a competitive reaction time task, which is used to measure aggression. Ok, if you have fast reflexes you are a violent person now? This is extremely misleading.

RTFA please. The reaction time task was phony, there was no competitor. What they actually measured was the punishment that the "winner" dished on the non-existent loser. The punishment was allegedly more severe for the aggressive game group.

Re: Violent Video Games: More Playing Time Equals More Aggression

#29
post #4

I have a bias here. I love video games and I've never truly believed they have serious detrimental effects on mental health. I'm also not an expert of psychology, but I know of at least two psychologists that are studying this and coming to the conclusion that video games have positive results. http://www.ted.com/talks/daphne_bavelier_your_brain_on_video... http://psych.utoronto.ca/users/spence/Research_Games.html An…

> But after three days, certainly these students had also been given their fair share of harsh sounds, and at that point it's not crazy to think that they were just "playing the game."

"In actuality, there was no opponent and the participants were told they won about half the trials.)"

I.e. no one received harsh sounds.

Re: Violent Video Games: More Playing Time Equals More Aggression

#30
If I'm driving and I get stuck in traffic, I'm going to be pissed during the duration of that encounter and if it somehow affects any plans I have. Similarly, if I am having a couple of bad rounds in a game (or even if I'm doing well but my team isn't), I'm going to be pissed during the duration of that game. I will probably still be bothered by it if it somehow manages to manifest itself into my overall self-worth, just as if traffic made me feel bad for being late for something.

If you are constantly beating yourself up over gameplay the same way you're beating yourself up over traffic (i.e. things you can only control so much), you're going to be more aggressive. But at that point, it is an entirely different issue.

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