When someone ported pylint to rust this place was full of ‘who will maintain this’ and met with blank stares when the answer was ‘what do you mean’ or ‘it’ll maintain itself’. Good job. It was inevitable, but still someone had to, please excuse me, say the words.
Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
21–30 of 302 posts
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#22This is an actual dream come true
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#23Is there any hope for Red Alert 2?
Looks like EA did open source the game (only the first maybe) https://github.com/electronicarts/CnC_Red_Alert This seems to be the most active port saying it works on a Mac/Linux https://github.com/Daft-Freak/CnC_and_Red_Alert
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#24I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It's the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years. It's popularity was hampered by intellectual property disputes and a introduction of a new faction that diverged from the book series lore. The gameplay, soundtrack, and campaign missions were awesome.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#25When someone ported pylint to rust this place was full of ‘who will maintain this’ and met with blank stares when the answer was ‘what do you mean’ or ‘it’ll maintain itself’. Good job. It was inevitable, but still someone had to, please excuse me, say the words.
"Who will maintain this?" appears to be "Me with an agent". And it's great.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#26> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#27the result: http://jhedin.github.io/merlin-s-revenge/
reasonably it works quite close to the lingo, but this is way difficult, and not just from being rusty. steve had most things triggered on the animation frame, which opus hasnt quite figured out by looking at the code and pulling stuff out of the .dir
i do remember that playing at double scale was a lot harder in general, but theres a really clear cooldown missing between attackes
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#28> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…
--- AGENTS.md ---
## Plain words, not jargon
Don't use jargon-as-shorthand. Say what you actually mean.
- Don't say "load-bearing assumptions". Say "the assumptions the xyz depends on".
- Don't say "cross-service". Name both services, e.g. "whether the X service can derive duration without calling the Y service". "Cross-X" is confusing because it hides which things are involved.
- Don't deliver verdicts as abstract noun-phrases like "Cross-RCA double-counting is unfounded". Say it plainly: "I checked whether the same root cause gets counted twice across RCA runs, and it doesn't."
## No earth-shattering declarations
Don't hype findings. Skip "a critical finding changes everything", "now I have the full picture", "this changes the game", etc. Just state what you found plainly. Most findings are ordinary; report them that way.
## Don't reflexively hedge a "yes"
When the answer is yes, say yes. Don't soften every positive answer with a caveat: it erodes confidence in the "yes". Only add a caveat when there's a genuine, specific uncertainty worth flagging.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#29When someone ported pylint to rust this place was full of ‘who will maintain this’ and met with blank stares when the answer was ‘what do you mean’ or ‘it’ll maintain itself’. Good job. It was inevitable, but still someone had to, please excuse me, say the words.
Pylint is different because it’s working against a necessarily dynamic wavefront that it has to keep parity with as it advances. All python changes, ecosystem adaptations, etc - and maintaining that with an AI harness in CI would never work. It would require a concerted effort and thought along the way.
So it’s sort of a different beast all together. In fact I think this is a great demonstration of using AI to resurrect technology built for X to work with Y, where X is dead and Y is current. Automating this feels like a net positive and because the original software is “finished” there isn’t decision making and strategy required.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#30Is there any hope for Red Alert 2?
cnc-ddraw i think would get it to run fine on a steam deck though, so you should be able to play it without much issue