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Pokemon Emerald Ported to WebAssembly (100k FPS)

pokeemerald.com

21–30 of 108 posts

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#21
post #19

Earlier quoted context omitted.

It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.

Interesting; but the GitHub project linked seems to have the original animations from the ROM.

It's mostly argued around or against the application of fair use. I suggest consulting a lawyer if you're truly interested, as it quickly gets into legalese around what constitutes ownership, distribution, etc. Throw in a lack of extensive case law and you quickly get into opinions rather than legal bases.

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#23
Why Emerald -- is classic already done?

If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.

Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#24
post #23

Why Emerald -- is classic already done? If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar. Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail…

Try https://afterplay.io it’s cross platform, saves every 20 seconds and keeps your last 50 saves which you can recover from if anything goes wrong

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#26
post #4

https://github.com/tripplyons/pokeemerald-wasm/

How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald

I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#29
post #23

Why Emerald -- is classic already done? If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar. Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail…

Emerald is well regarded as the best of Generation 3, which is the final of the traditional 2D games and can trade with Fire Red/Leaf Green (remakes of the classic)

So you have available all of the original Pokémon

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#30

Earlier quoted context omitted.

How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald

I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.

or something decentralised, like radicle (https://radicle.dev)
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