Earlier quoted context omitted.
It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.
Interesting; but the GitHub project linked seems to have the original animations from the ROM.
Pokemon Emerald Ported to WebAssembly (100k FPS)
21–30 of 108 posts
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#22Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#23If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.
Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#24Why Emerald -- is classic already done? If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar. Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail…
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#25Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#26https://github.com/tripplyons/pokeemerald-wasm/
How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#2729 FPS for me, what hardware are you using to get a hundred thousand FPS?
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#28Confirming that saving genuinely works. Interesting stuff. Wonder if we can get trades working too.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#29Why Emerald -- is classic already done? If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar. Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail…
So you have available all of the original Pokémon
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#30Earlier quoted context omitted.
How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.