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Hostile Volume – A game about adjusting volume with intentionally bad UI

hostilevolume.com

21–30 of 89 posts

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#21

This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.

I'll have to patch that!

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#24

Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.

Not sure how on desktop either, I've inspected the value and set it to 25 to no avail :P

edit: ok... somehow my approach didn't work the first time, but got to 18!

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#26

My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.

That was a hardware/software thing as far as I remember. If it was using something like DirectSound it would adjust the audio independently. Other media players did the same thing.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#28

My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.

I feel like that was super common. Apart from changing the volumes of entire channels (e.g. changing the level of Line In vs. digital sound), volume was a relatively “global” thing.

And I’m not sure if that was still the case in 1997, but most likely changing the volume of digital sound meant the CPU having to process the samples in realtime. Now on one hand, that’s probably dwarfed by what the CPU had to do for decompressing the video. On the other hand, if you’re already starved for CPU time…

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#29
post #25

...and, of course, there's really no need for a volume control in any app, since there's already a system volume...

There are cases where you want to have 2 applications running and playing sound, and want to set the relative volume of each...
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