This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
Hostile Volume – A game about adjusting volume with intentionally bad UI
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Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#22Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#23Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#24Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.
edit: ok... somehow my approach didn't work the first time, but got to 18!
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#25Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#26My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#27[flagged]
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#28My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
And I’m not sure if that was still the case in 1997, but most likely changing the volume of digital sound meant the CPU having to process the samples in realtime. Now on one hand, that’s probably dwarfed by what the CPU had to do for decompressing the video. On the other hand, if you’re already starved for CPU time…
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#29...and, of course, there's really no need for a volume control in any app, since there's already a system volume...