Live data from Hacker News

RPG in a Box

rpginabox.com

21–30 of 85 posts

Re: RPG in a Box

#22
Looks like a really nice and polished project!

A note to the author -- if you ever considered going open source, you could use the same strategy used by Ton Roosendaal to open source Blender:

In July 2002, Ton launched a campaign called "Free Blender" to raise money (100,000 EUR) directly from the community. To everyone's surprise and delight the campaign reached the goal in only seven short weeks.

In October 2002, Blender was released under the GNU GPL. Roosendaal created the Blender Foundation to manage development, and the project kept growing from there. Today, Blender is one of the most popular 3D creation tools, used by professionals, hobbyists, and even studios.

Being free and open source allowed Blender to power countless creative projects, including the 2025 Oscar-winning film Flow.

This would've been much harder if the tool had stayed behind a paywall.

Re: RPG in a Box

#23
post #20

No open source, no fun

Yes especially when it is build on free and open source software. Of course they don't have to, but it is always better.

As a user I wont dedicate myself to a software, the community can't fork. Like the enshitiffication risk is far to high.

Re: RPG in a Box

#24

Looks like a really nice and polished project! A note to the author -- if you ever considered going open source, you could use the same strategy used by Ton Roosendaal to open source Blender: In July 2002, Ton launched a campaign called "Free Blender" to raise money (100,000 EUR) directly from the community. To everyone's surprise and delight the campaign reached the goal in only seven short weeks. In October 2002, B…

This is a great comment. It's notable that this is a possible path to mutual success.

But on the other hand, $100k seems like quite a small one-time payout for a huge amount (obviously years) of effort, unless someone has exhausted all other plans to continue trying to compete with established software by commercializing their project.

Re: RPG in a Box

#25
This looks a lot like Godot to me. So I would rather go with Godot instead. But nevertheless this looks like an awesome tool, less friction for creating story driven games is a good thing. Maybe I give it a try.

Re: RPG in a Box

#28

We humans are story telling species. RPG in Box is what got my 12 year old son interested in programing. Not python. Not AI. My son wants to tell stories and let others experience his stories. Programing is just a means to an end.

When I give short talks at schools about game dev I try to make it super clear that we are all born game designers. We all make up games as children and a large part of that is story telling.

Every child has seen a face in a cloud and 'designed' something outside of themselves. This is where teachers are amazing. Teachers know how to nurture that against the pressure of society crushing it.

It was python+pygame that got one of my kids to learn to program and minecraft modding that got another to learn. Neither code now but that wasn't the point.

Re: RPG in a Box

#29

This is built on Godot: https://godotengine.org/showcase/rpg-in-a-box/

It looks like it's mostly self-contained and it doesn't seem to have a clear way to leverage Godot, which is a pity. It uses it's own script language, own resources, etc. It'd be really interesting to have something like this, and have full access to Godot, use shaders, custom nodes, plugins like LimboAI, Beehave, etc.

Re: RPG in a Box

#30

This is built on Godot: https://godotengine.org/showcase/rpg-in-a-box/

It looks like it's mostly self-contained and it doesn't seem to have a clear way to leverage Godot, which is a pity. It uses it's own script language, own resources, etc. It'd be really interesting to have something like this, and have full access to Godot, use shaders, custom nodes, plugins like LimboAI, Beehave, etc.

If it's a Godot "game" then it should be pretty easy to mod that kinda stuff in, there are plenty of tools to do so.
Post reply on HN