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Infinigen

infinigen.org

21–30 of 36 posts

Re: Infinigen

#21
If only demoscenes were still as prominent today as they used to be. They'd be having a field day with this

Re: Infinigen

#22
post #13

I was very confused by “math rules only” - as opposed to what? But it seems they don’t think an LLM is maths. Which it absolutely is.

While mathematics are necessary to build LLMs, they are not a kind of math or a distinct branch of mathematics.

Yes I’d agree.

Re: Infinigen

#24

This seems extremely cool. I’m wondering if it can be used to create procedural video game assets.

From the homepage it sounds like they've prioritised geometry fidelity for CV research rather than performance: > Infinigen is optimized for computer vision research, particularly 3D vision. Infinigen does not use bump/normal-maps, full-transparency, or other techniques which fake geometric detail. All fine details of geometry from Infinigen are real, ensuring accurate 3D ground truth. So I suspect the assets wouldn'…

That's actually a fairly ideal fit for nanite meshes.

Re: Infinigen

#25
post #17

Earlier quoted context omitted.

Well, we've come a long way. Look at nanite - it might actually be compatible...

Epic did say that you might in some situations forego normalmaps with Nanite and save disk space even though you have super detailed models so it DOES fit in this context. Also, video games are used to take a high poly model and bake a normalmap corresponding to it on a lower poly model anyway so it might also be used that way. I think Doom 3 was the first game to show the technique?

With nanite normal maps are less required than otherwise because the detail is preserved in the mesh. You could make the argument that micro detail normal maps are still useful but those aren't always generated from the mesh. Especially if they are tiling.

Re: Infinigen

#27

An LLM frontend for this would be amazing. You could describe the scene you want in normal english and iterate eith conversation. It could automatically create scenes from novels and poems.

The whole point of this is to generate diverse training data with accurate labels for model training. If you actually want to create nice scenes, use normal blender and some plugins and free online assets.

Re: Infinigen

#29
post #11

Is what?

"Infinigen is a procedural generator of 3D scenes".

That's not in the title, where it belongs.

Look at all the sibling posts that are done right:

TabBoo – add random jumpscares to websites you're trying to avoid

Stratoshark, a sibling application to Wireshark

Hunyuan3D 2.0 – High-Resolution 3D Assets Generation

Flame: A small language model for spreadsheet formulas

JReleaser: quick and effortless way to release your project

The infantile downvoting of anyone who calls out useless titles just plays into HN's rep. Knock it off.

Re: Infinigen

#30
post #16
post #8

Watching the video I thought "No Man's Sky as a python lib."

Also terragen but for everything

I miss terragen! What a fun way to waste an afternoon on a rainy day as a kid.

I just looked it up and WOW it has come a long way (and wasn't it free before? Maybe I misremember).

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