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Infinigen

infinigen.org

11–20 of 36 posts

Re: Infinigen

#12

This seems extremely cool. I’m wondering if it can be used to create procedural video game assets.

From the homepage it sounds like they've prioritised geometry fidelity for CV research rather than performance: > Infinigen is optimized for computer vision research, particularly 3D vision. Infinigen does not use bump/normal-maps, full-transparency, or other techniques which fake geometric detail. All fine details of geometry from Infinigen are real, ensuring accurate 3D ground truth. So I suspect the assets wouldn'…

Well, we've come a long way. Look at nanite - it might actually be compatible...

Re: Infinigen

#13
I was very confused by “math rules only” - as opposed to what? But it seems they don’t think an LLM is maths. Which it absolutely is.

Re: Infinigen

#15
post #13

I was very confused by “math rules only” - as opposed to what? But it seems they don’t think an LLM is maths. Which it absolutely is.

While mathematics are necessary to build LLMs, they are not a kind of math or a distinct branch of mathematics.

Re: Infinigen

#17

Earlier quoted context omitted.

From the homepage it sounds like they've prioritised geometry fidelity for CV research rather than performance: > Infinigen is optimized for computer vision research, particularly 3D vision. Infinigen does not use bump/normal-maps, full-transparency, or other techniques which fake geometric detail. All fine details of geometry from Infinigen are real, ensuring accurate 3D ground truth. So I suspect the assets wouldn'…

Well, we've come a long way. Look at nanite - it might actually be compatible...

Epic did say that you might in some situations forego normalmaps with Nanite and save disk space even though you have super detailed models so it DOES fit in this context.

Also, video games are used to take a high poly model and bake a normalmap corresponding to it on a lower poly model anyway so it might also be used that way. I think Doom 3 was the first game to show the technique?

Re: Infinigen

#18
An LLM frontend for this would be amazing.

You could describe the scene you want in normal english and iterate eith conversation.

It could automatically create scenes from novels and poems.

Re: Infinigen

#19

This seems extremely cool. I’m wondering if it can be used to create procedural video game assets.

From the homepage it sounds like they've prioritised geometry fidelity for CV research rather than performance: > Infinigen is optimized for computer vision research, particularly 3D vision. Infinigen does not use bump/normal-maps, full-transparency, or other techniques which fake geometric detail. All fine details of geometry from Infinigen are real, ensuring accurate 3D ground truth. So I suspect the assets wouldn'…

I doubt they prioritized it. To get normal maps you usually first need a high resolution mesh, but then need other steps to get good decimation for lods and normal bake. That's mostly extra work, not alternative work that wasn't prioritized. If by transparency they mean faking aggregates, you also need full geo there before sampling and baking down into planes or some other impostor technique.

Re: Infinigen

#20

An LLM frontend for this would be amazing. You could describe the scene you want in normal english and iterate eith conversation. It could automatically create scenes from novels and poems.

true, but that's very easy to do as long as the LLM can create the code, which shouldn't be difficult... idk blender's code lang used (i know godot is very python-like), but most code is nowadays some form of cpp (or it is cpp), so with a few-shot it might be even possible to get a cpp trained llm gen the correct code
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