Live data from Hacker News

Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

21–30 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#21
post #20

Earlier quoted context omitted.

A decent game that isn't worth a price of admission that is $0? Am I missing something?

Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.

I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.

Re: Fable at 20: a uniquely British video game with a complex legacy

#23
Fable was a game that was hyped up far beyond what it delivered or even what was possible at the time. It was entertaining but sort of just an above average game. Not an amazing game, not a legendary game. For some reason there was a lot of games journalism at the time that propped up the image of people like Peter Molyneux, maybe because of Black and White. In the end gamers didn’t get what they expected.

Re: Fable at 20: a uniquely British video game with a complex legacy

#24
post #12
post #9

Earlier quoted context omitted.

In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…

I'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The origina…

Oblivion and Skyrim were good games but I miss the amount of grit and world building of the old Black Isle Studios games.

Re: Fable at 20: a uniquely British video game with a complex legacy

#25
post #20

Earlier quoted context omitted.

Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.

I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.

Yeah. But I’ve got to admit: they nailed the problem with videogame review subjectivity in record few words.

Re: Fable at 20: a uniquely British video game with a complex legacy

#26
post #17

IIRC, II was considered superior, where a lot of the ideas were supposed to have matured and gelled to create a compelling experience. I didn't own a 360, so I never got to see for myself, but I did get to watch a few hours of gameplay while hanging out with my boyfriend at the time. A notable moment: he'd unlocked a Demon Door and was enthusiastically laying out how the game's real estate system worked, and his plan…

(You should probably spoil the surprise, because few of the readers of your comment are going to track down & buy a 16-year-old RPG, and spend the necessary 10 or 40 hours to reach that point and learn what the surprise is and how it illustrates anything of interest about the Fable games.)

This goes into what happens: https://fable.fandom.com/wiki/Winter_Lodge

Re: Fable at 20: a uniquely British video game with a complex legacy

#27
post #18

I assume by python-esque they meant monty python-esque (comedy-esque, versus python the programming language-esque), so remember to context switch, especially if you went to read the article from HN!

Indeed, paragraph 4:

>It was a bit like if Monty Python were to reimagine the world of Robin Hood.

Re: Fable at 20: a uniquely British video game with a complex legacy

#28
post #20

Earlier quoted context omitted.

A decent game that isn't worth a price of admission that is $0? Am I missing something?

Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.

There in an opportunity cost in playing free games, but I wouldn't consider any considerable opportunity cost to have been incurred at the time of "admission".

Re: Fable at 20: a uniquely British video game with a complex legacy

#29
post #4

I vaguely recall playing Fable on the Xbox and being satisfied, though not blown away by it. It was certainly one of the most fleshed-out house-buying/marriage-allowing games I recall playing (not the first, though) and probably paved the way for more complete systems. I love Peter Molyneux and he's built amazing things, but he is certainly a hype factory.

As an early teen I didn't understand enough to be impressed, but I was certainly fascinated for a good few weeks.

Re: Fable at 20: a uniquely British video game with a complex legacy

#30
post #12
post #9

Earlier quoted context omitted.

In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…

I'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The origina…

> I desperately want the mechanics of Morrowind, but with modern graphics. The original is almost unplayable because of how crappy the graphics are.

OpenMW exists: https://openmw.org/

Post reply on HN