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A simple procedural animation technique [video]

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Re: A simple procedural animation technique [video]

#21
post #12

Earlier quoted context omitted.

Thanks, I didn’t know about that technique. I’ll definitely fix it for the next video! I was on a time crunch while making the voiceover for this one. I didn’t have a pop filter and thought I could get away with a software de-plosive. Turns out popping is pretty difficult to fix without warping or trimming audio.

I'm going to level with you, I can't hear the popping noise. It just sounds like someone talking. Maybe don't stress too much about it?

Some people like myself are very sensitive to some some vocal/audio oddities, while others seem insensitive to it.

The issue is for those sensitive, it literally creates the feeling sick and/or needing to escape or fight the situation (rage) despite rationally knowing there’s nothing wrong. See: misophonia

While sometimes the cause is unavoidable, reducing the avoidable ones is worthwhile, though I would agree that getting paranoid about it isn’t needed.

For those that encounter this in video/audio, a useful trick I’ve found is watching at a higher playback speed, which seems to mask many of the things that would drive me mad.

Re: A simple procedural animation technique [video]

#24
post #17

This is very well made video. That said, the animations don't actually move like real snakes or real fish. Animals don't move from the head and drag the rest of their bodies behind them with constraints on circles. They pull/push with muscles though out the entire length of their body. Fish: https://www.shutterstock.com/video/clip-29361571-koi-fancy-c... In fact not only do they not drag their behinds, the tails turn…

The beauty of procedural animation is not thas it's realistic, but that very simple principles allow for good-enough results. It's something used for videogames or presentations, not simulations. TL;DR: animation by simplistic algorithms is a beautiful technique, but a lousy simulator.

Making a more realistic "looking" simulation would not be more work or less simple.

For both, simply following the path of the first circle is both a simpler algorithm and closer to natural movement

Re: A simple procedural animation technique [video]

#25
post #12

Earlier quoted context omitted.

Thanks, I didn’t know about that technique. I’ll definitely fix it for the next video! I was on a time crunch while making the voiceover for this one. I didn’t have a pop filter and thought I could get away with a software de-plosive. Turns out popping is pretty difficult to fix without warping or trimming audio.

I'm going to level with you, I can't hear the popping noise. It just sounds like someone talking. Maybe don't stress too much about it?

Definitely don't stress, but it is certainly some low hanging fruit. The quality of the animations is far beyond the quality of the audio. There's no reason the creator needs to care. But given the care and attention put into the appearance of the animation, they just might.
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