Live data from Hacker News

A simple procedural animation technique [video]

youtube.com

11–20 of 25 posts

Re: A simple procedural animation technique [video]

#12
post #4

I hope the author sees this. Dude, your video is so awesome, thank you! But your microphone is "popping" every time you say a 'P' or a 'T' sound. This is because you are speaking directly into it. Try talking "past" it instead. Your vocal sound goes out in all directions, but the "wind" from your mouth that creates the pops only goes in one direction -- straight forward -- so if you slide your microphone to the side,…

Thanks, I didn’t know about that technique. I’ll definitely fix it for the next video! I was on a time crunch while making the voiceover for this one. I didn’t have a pop filter and thought I could get away with a software de-plosive. Turns out popping is pretty difficult to fix without warping or trimming audio.

I'm going to level with you, I can't hear the popping noise. It just sounds like someone talking.

Maybe don't stress too much about it?

Re: A simple procedural animation technique [video]

#15

Great video -- any complementary resource that can help a young learner get started? What tool might one use to do such animations?

I'd recommend starting with the book "The nature of code", if I recall correctly, a new version was published very recently

Re: A simple procedural animation technique [video]

#16

Beautiful video. I would love to see this animation technique combined with an evolution simulation similar to Karl Sims' Evolved Virtual Creatures project: https://youtu.be/RZtZia4ZkX8?si=vxQ904w_CNXsSoj5 Previous HN discussion: https://news.ycombinator.com/item?id=30719801

Jefferey Ventrella has a few programs along those lines

https://www.swimbots.com/genepool/

Re: A simple procedural animation technique [video]

#17
This is very well made video. That said, the animations don't actually move like real snakes or real fish. Animals don't move from the head and drag the rest of their bodies behind them with constraints on circles. They pull/push with muscles though out the entire length of their body.

Fish: https://www.shutterstock.com/video/clip-29361571-koi-fancy-c...

In fact not only do they not drag their behinds, the tails turn further than the bodies

Snakes: https://www.youtube.com/watch?v=zEto1-ZTbd4

That's not a dis. The technique in the video is pretty to watch and might be good enough but it just stuck out to me at a glance as unnatural. Like something was off.

Re: A simple procedural animation technique [video]

#18
The animations are less realistic grounded, legless, critters and more accurately things being dragged (without seeing whats dragging them). That said, engaging, concise, and well produced video. The technique also comes to life when legs are added. Maybe thats obvious.

Re: A simple procedural animation technique [video]

#19
post #17

This is very well made video. That said, the animations don't actually move like real snakes or real fish. Animals don't move from the head and drag the rest of their bodies behind them with constraints on circles. They pull/push with muscles though out the entire length of their body. Fish: https://www.shutterstock.com/video/clip-29361571-koi-fancy-c... In fact not only do they not drag their behinds, the tails turn…

The beauty of procedural animation is not thas it's realistic, but that very simple principles allow for good-enough results. It's something used for videogames or presentations, not simulations.

TL;DR: animation by simplistic algorithms is a beautiful technique, but a lousy simulator.

Re: A simple procedural animation technique [video]

#20
Great video. Much more complicated, but checkout Godot "fish" in the docs.

https://docs.godotengine.org/en/stable/tutorials/performance...

> The animation will be made of four key motions:

A side to side motion

A pivot motion around the center of the fish

A panning wave motion

A panning twist motion

Post reply on HN