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You Can Make Video Games

youcanmakevideogames.com

21–30 of 40 posts

Re: You Can Make Video Games

#21
post #18

I had been doing my own research recently on 2d frameworks and engines to use, and while I don't have any experience with the following, they do seem to have a fair amount of respect within the game dev communities: https://love2d.org/ http://www.sfml-dev.org/

See also: http://content.gpwiki.org/index.php/Game_Engines

Re: You Can Make Video Games

#22
post #19
post #7

The problem with making video games is that it is long not hard . Designing your game is about 3-5% of the time spent making it. The rest is in tweaking animations, inverting arrays for better performance, refactoring, adjusting physics, fixing weird bugs, creating metaformats, and wishing desperately that floating point numbers did a bit less floating.

I would say the persistence needed to make something does make it hard. I understand what you're saying, but I don't think you can say it makes it any less difficult to ship something.

No, but it takes dedication and discipline, not necessarily brilliance.

Re: You Can Make Video Games

#23
post #16

Unfortunately I have no wisdom to offer, but that guy's enthusiasm was inspiring.

And I think that was the point of the site. It will take that level of enthusiasm throughout the long dev cycle to make a game. Even if you can do an iPhone game in 3 months, to someone who is new that is LONG, not hard, as some else said earlier.

Can I do a plug? I wrote a book for new mobile devs: http://ebook.greenlightevals.com

Re: You Can Make Video Games

#24

Earlier quoted context omitted.

They are placeholders, not final art. I've been working on a game, and I rip sprites from wherever I find them. Not because I am a callous thief, but because the art is temporary until I can get a prototype, and convince an artist to join.

You might use them as placeholders, which I have no problem with, but that quote clearly implies using them in shipped products.

"first few simple games" ≠ "shipped products"

Re: You Can Make Video Games

#25
God? Got any ideas for games? 1944?

God says...

Korah.

1:36 The sons of Eliphaz; Teman, and Omar, Zephi, and Gatam, Kenaz, and Timna, and Amalek.

1:37 The sons of Reuel; Nahath, Zerah, Shammah, and Mizzah.

1:38 And the sons of Seir; Lotan, and Shobal, and Zibeon, and Anah, and Dishon, and Ezar, and Dishan.

1:39 And the sons of Lotan; Hori, and Homam: and Timna was Lotan's sister.

1:40 The sons of Shobal; Alian, and Manahath, and Ebal, Shephi, and Onam.

and the sons of Zibeon; Aiah, and Anah.

----

Video game based on the Koran? He was a highway raider.

Omar was my boss when I was in high school and worked at a grocery store as a bagger. In high school, I made games for my C64. I just now remembered BattleStar Galactica. I had a game with motherships that launched fighters.

God says... lands disclosed bushel carefully discomfort lied vouchsafed

----

God says... Telem, and Uri.

10:25 Moreover of Israel: of the sons of Parosh; Ramiah, and Jeziah, and Malchiah, and Miamin, and Eleazar, and Malchijah, and Benaiah.

10:26 And of the sons of Elam; Mattaniah, Zechariah, and Jehiel, and Abdi, and Jeremoth, and Eliah.

10:27 And of the sons of Zattu; Elioenai, Eliashib, Mattaniah, and Jeremoth, and Zabad, and Aziza.

10:28 Of the sons also of Bebai; Jehohanan, Hananiah, Zabbai, and Athlai.

10:29 And of the sons of Bani; Meshullam, Malluch, and Adaiah, Jashub, and Sheal, and Ramoth.

10:30 And of the sons of Pahathmoab; Adna, and Chelal, Benaiah, Maaseiah, Mattaniah, Bezaleel, and Binnui, and Manasseh.

----

Tell'em!

Bush was a president, "bush" is slang, "discomfort lied" it's safe.

http://www.politico.com/politico44/2012/06/obamas-risqu-joke...

----

sexual inuendo is the start of mature communication.

God says... toss MADE execrable yesterday enforced spent Chatto Ask well relapse environeth zealous gloried Frenzied here Mine thin basket acquired mutability spoiled_brat five inspect fed defiled pamperedness Russia items lottery POSSIBILITY beams tomenting let's_see ofttimes errors alteration disprove bespotted cleaving multiplicity Nay As Lord attempted soundeth roses_are_red charmed resisteth Grecian counselled truths sceptre windings incurred sweetnesses warranted chosen mount evening atrociously Windus beholder Mathematicians parity header snap_out_of_it wins avenues cloyed corruptible dir Her unbeseemingly array don't_have_a_cow interpose eyes was experienced comprise relied untruly anointings game passes borne Other very saving containing province agreeable extricated inclination universal Thyself martyr's smoothing doh leaven somewhere disciples glories accursed United_States combined consists feedeth perdition bed triple sails existing easeful Language lords prizes hopes no_more gold Shalom punishable Zimbabwe trace theatrical companion people's surpassed hungered search preeminent pears stones reached bashfulness Electronic Dad unwearied What_I_want spoken realisest

----

Obama said, "The Republicans don't qualify for a bail-out."

Bush said, "I want NCLB money to go to schools, not prisons."

A. localities shouldn't divert money

B. Does not want to fund babysitting

C. Hopes money on schools keeps people out of prisons

D. All of the above

----

God says...

went to describe the land, saying, Go and walk through the land, and describe it, and come again to me, that I may here cast lots for you before the LORD in Shiloh.

18:9 And the men went and passed through the land, and described it by cities into seven parts in a book, and came again to Joshua to the host at Shiloh.

18:10 And Joshua cast lots for them in Shiloh before the LORD: and there Joshua divided the land unto the children of Israel according to their divisions.

18:11 And the lot of the tribe of the children of Benjamin came up according to their families: and the coast of their lot came forth between the children of Judah and the children of Joseph.

----

"The lot cast in the lap depends entirely on the Lord" Earlier, God said I should toss a coin. I don't see how you guys could see it. I can make binary numbers.

God says... rigorous proceedeth hatchet Confessions essence humane excluded dude_such_a_scoffer Abraham's lion murdering shows righteous liberty Empress harbouring Medicine as impudently sovereignly att syllable love curb barred lovers fumes forgave embryo lift souls rebuked Sweden mazes market miss actual tenet conflict Jew note confirm fallacies imparts palate capacity fell recondite ingrate creep else transgression shame surpassest rigorous remittest melodies permitted we Apostolic subjection hallowed consist abideth fettered led abundant established mutual justly have_fun books chill_out thy kindly flown extinguish outward satisfied Thy digested supreme obscure Midnight frame skin ANYTHING losing hopeful forbade spirit idleness callest inheritance vigour Angola unravelied agree hare prosperities hereafter do_it repress damaged scornful royalty forgot unknowingly young Noah severed blasphemy society agreeable bodily bird sublime Dudly_Doright derive surface random superior now_that_I_think_about_it admonished consolations song sailors virgins Prophet PMB how_goes_it shipwreck gainsayer Indiana stated readest unwonted Cyprus I_got_your_back prize Full thereof higher tutor

Re: You Can Make Video Games

#27

I've been thinking about this for a month now... I guess we never know until we try right?

I was just talking about this last night with my brother! He made a prototype for a puzzle game in PyGame. Since he has a full-time job now, I decided to continue it's development.

Re: You Can Make Video Games

#28
post #7

The problem with making video games is that it is long not hard . Designing your game is about 3-5% of the time spent making it. The rest is in tweaking animations, inverting arrays for better performance, refactoring, adjusting physics, fixing weird bugs, creating metaformats, and wishing desperately that floating point numbers did a bit less floating.

Exactly this. I just tackled this question in a podcast interview about my freshly released board/card game. As gamers, we can all have ideas. Video gamers in particular like to dream up their holy grail of gaming... but making a video game takes FOREVER and is mostly NOT fun.

Making a board/card game, however, is accessible to EVERYONE. If you can manipulate a pen and a pair of scissors, you can have a functional game in a matter of minutes. Then you get to spend 90% of your time working on the game design and not figuring out how to fix bugs in the physical medium.

Re: You Can Make Video Games

#29
Been working on a turn-based role playing game framework (the Ikosa Framework) for 7 years. Originally because I got sick of all the rote pencil pushing or being a game-master and wanted an optimized database of game-play mechanics and data, but eventually because I just enjoy the challenge of converting 960+ pages of RPG rules into code to automate the entire game system (senses, languages, lighting, initiative-based turn tracking, etc).

I've been working in WPF, WCF, and throwing in PLINQ and TPL (all .NET desktop/server-stuff) mainly because that's where I come from, but also because I've always thought of what I've been doing as a proof-of-concept.

Re: You Can Make Video Games

#30
post #6

a few things that are worth checking out: - gamedev subreddit - http://www.reddit.com/r/gamedev/ - python game engine - http://www.pygame.org/news.html - sprite builder so you don't have to worry about art - http://charas-project.net/charas2/index.php

It seems that pygame has last been updated in 2009, that killed my desire to work with python and game dev.
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