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You Can Make Video Games

youcanmakevideogames.com

11–20 of 40 posts

Re: You Can Make Video Games

#11

I know that stealing content happens, but as a developer that wants to stay on the up-and-up (read:not steal the hard work of others), I don't wan't to rely on a resource that has this sort of attitude on stealing others content. From the 2D Art section[1]: "If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sp…

They are placeholders, not final art. I've been working on a game, and I rip sprites from wherever I find them. Not because I am a callous thief, but because the art is temporary until I can get a prototype, and convince an artist to join.

Re: You Can Make Video Games

#12

I know that stealing content happens, but as a developer that wants to stay on the up-and-up (read:not steal the hard work of others), I don't wan't to rely on a resource that has this sort of attitude on stealing others content. From the 2D Art section[1]: "If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sp…

Not to say that stealing other's content is okay, but I could certainly understand "borrowing" images to use in games when you're just starting out. I actually think it's usful because you can make clones of your favorite games in order to learn how to program.

Re: You Can Make Video Games

#14

I know that stealing content happens, but as a developer that wants to stay on the up-and-up (read:not steal the hard work of others), I don't wan't to rely on a resource that has this sort of attitude on stealing others content. From the 2D Art section[1]: "If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sp…

Not a lawyer, but using a couple of sprite rips in the process of learning sounds like it ought to be fair use to me. Are you a lawyer?

Re: You Can Make Video Games

#15

I know that stealing content happens, but as a developer that wants to stay on the up-and-up (read:not steal the hard work of others), I don't wan't to rely on a resource that has this sort of attitude on stealing others content. From the 2D Art section[1]: "If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sp…

So presumably you're against fanfics and sprite comics too? As with everything that can be copied (digitally or otherwise) and used in derivative works, fair use et al. concerns apply. (Hence the other commenters noting that it's common and fine to do this for self-education.)

Re: You Can Make Video Games

#17

I know that stealing content happens, but as a developer that wants to stay on the up-and-up (read:not steal the hard work of others), I don't wan't to rely on a resource that has this sort of attitude on stealing others content. From the 2D Art section[1]: "If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sp…

They are placeholders, not final art. I've been working on a game, and I rip sprites from wherever I find them. Not because I am a callous thief, but because the art is temporary until I can get a prototype, and convince an artist to join.

You might use them as placeholders, which I have no problem with, but that quote clearly implies using them in shipped products.

Re: You Can Make Video Games

#19
post #7

The problem with making video games is that it is long not hard . Designing your game is about 3-5% of the time spent making it. The rest is in tweaking animations, inverting arrays for better performance, refactoring, adjusting physics, fixing weird bugs, creating metaformats, and wishing desperately that floating point numbers did a bit less floating.

I would say the persistence needed to make something does make it hard. I understand what you're saying, but I don't think you can say it makes it any less difficult to ship something.

Re: You Can Make Video Games

#20
post #6

a few things that are worth checking out: - gamedev subreddit - http://www.reddit.com/r/gamedev/ - python game engine - http://www.pygame.org/news.html - sprite builder so you don't have to worry about art - http://charas-project.net/charas2/index.php

You missed http://gamedev.net one of the best game development boards.
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