> Bigger the font, the closer your guess is as per my humble semantic AI. The font size appears to be uniform?
Checking page source, font size seems to imperceptibly vary (20.48px to 21.33px for me, after my guesses). More useful is that the list appears to be sorted so that closer guesses are at the bottom of the list.
A word game I built to understand semantic distance
21–24 of 24 posts
Re: A word game I built to understand semantic distance
#22I don't understand what I'm supposed to be doing here.
Re: A word game I built to understand semantic distance
#23Re: A word game I built to understand semantic distance
#24yellow squares are how many tries you have
as you put a word in, it will get added to the list of guesses
the closer words are at the bottom (thanks @ukv) so the goal is to extrapolate, eg is it an animal name, or an object? based on the order of your previous tries.
the font-size thing is a complete misnomer as its not really perceptible. but the insert location for guesses is more useful (but not documented)
there may be sort algorithm strategies for playing this, eg try two most distant words first... but the nature of the multi-dimensional word-distance being flattened to a single dimension makes it really hard to guess, imho.
when you get it right it deletes all word context and history.
interesting idea but a front-end dev could help make it playable!
https://scholar.google.co.in/citations?user=p6QKLIMAAAAJ&hl=...