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A word game I built to understand semantic distance

celestineplawrence.itch.io

21–24 of 24 posts

Re: A word game I built to understand semantic distance

#21
post #13

> Bigger the font, the closer your guess is as per my humble semantic AI. The font size appears to be uniform?

Checking page source, font size seems to imperceptibly vary (20.48px to 21.33px for me, after my guesses). More useful is that the list appears to be sorted so that closer guesses are at the bottom of the list.

Yes, you guessed it right! I am curious what the strike rate of an expert player could be, how it might compare with GPT-4, and if humans can outperform by discovering a strategy.

Re: A word game I built to understand semantic distance

#24
from what i see you have to guess a word from the list given

yellow squares are how many tries you have

as you put a word in, it will get added to the list of guesses

the closer words are at the bottom (thanks @ukv) so the goal is to extrapolate, eg is it an animal name, or an object? based on the order of your previous tries.

the font-size thing is a complete misnomer as its not really perceptible. but the insert location for guesses is more useful (but not documented)

there may be sort algorithm strategies for playing this, eg try two most distant words first... but the nature of the multi-dimensional word-distance being flattened to a single dimension makes it really hard to guess, imho.

when you get it right it deletes all word context and history.

interesting idea but a front-end dev could help make it playable!

https://scholar.google.co.in/citations?user=p6QKLIMAAAAJ&hl=...

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