> Furthermore, some of the solutions to deal with cheaters are to play on 3rd party services (i.e. FACEIT) that require you to install an "anti-cheat" that gives kernel level access and is owned by some questionable folks (I won't get into the details of that you can do your own research). I worked on one of these services, http://fastcup.net , and AFAIK that's all the service did — anti-cheat, although I must admit…
Show HN: A searchable public database of cheaters in video games
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Re: Show HN: A searchable public database of cheaters in video games
#22This isn’t the way. The way is to allow private servers/matchmaking with your friends. Make friends outside of the games to play with. Smurfs and throwers and racists and mic djs and all of those people are your experience because devs decided rando-army matchmaking was a good idea. It’s not. Also, you will never have a cheat less video game. There will always be a way. And if you don’t think there is, then they can…
I played Counter Strike Source and that community experience is one of the drivers for my idea. I want to build a community that you can see as “friends” and people you can trust. From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard. 100% agree you can’t rid of cheaters but this is the hop…
A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.
Re: Show HN: A searchable public database of cheaters in video games
#23Earlier quoted context omitted.
I played Counter Strike Source and that community experience is one of the drivers for my idea. I want to build a community that you can see as “friends” and people you can trust. From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard. 100% agree you can’t rid of cheaters but this is the hop…
How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty? A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.
Re: Show HN: A searchable public database of cheaters in video games
#24Earlier quoted context omitted.
How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty? A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.
Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.
I see frustrated reddit threads where people can't get it to work, with some confidently advising in those threads that you only need ipv4. Argh!
Re: Show HN: A searchable public database of cheaters in video games
#25Earlier quoted context omitted.
Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.
I guess in theory I figured if they just try to run the dedicated server from steam they should find that their home setup is more than adequate, but then I forget that it's and we still don't have ubiquitous/seamless ipv6 and upnp to make that work, and even after people try to open ports on their router, they can't get people to connect to them (and of course don't know how to debug it). Sigh. And every thread abou…
Re: Show HN: A searchable public database of cheaters in video games
#26Re: Show HN: A searchable public database of cheaters in video games
#27Re: Show HN: A searchable public database of cheaters in video games
#28This isn’t the way. The way is to allow private servers/matchmaking with your friends. Make friends outside of the games to play with. Smurfs and throwers and racists and mic djs and all of those people are your experience because devs decided rando-army matchmaking was a good idea. It’s not. Also, you will never have a cheat less video game. There will always be a way. And if you don’t think there is, then they can…
This is not true and has not been true for years. With crossplay disabled, games on Xbox and Playstation are truly cheat free. It doesn't happen. There is no dark web marketplace selling aimhacks because it isn't possible to install them.
Re: Show HN: A searchable public database of cheaters in video games
#29Re: Show HN: A searchable public database of cheaters in video games
#30Back in the day, I spent a good month playing the original CS non stop. By the end of that, it was common for someone to accuse me of using wall hacks or otherwise cheating. Cheating in these games is definitely a problem, but I’m skeptical this is a good solution.