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Show HN: A searchable public database of cheaters in video games

gamingherd.com

21–30 of 40 posts

Re: Show HN: A searchable public database of cheaters in video games

#21

> Furthermore, some of the solutions to deal with cheaters are to play on 3rd party services (i.e. FACEIT) that require you to install an "anti-cheat" that gives kernel level access and is owned by some questionable folks (I won't get into the details of that you can do your own research). I worked on one of these services, http://fastcup.net , and AFAIK that's all the service did — anti-cheat, although I must admit…

The service is owned by the Saudis…and in the Counter-Strike world there was a company called ESEA that is now owned by the same group and being merged into the FACEIT system. Well, esea was doing some nefarious bitcoin mining on people’s computers (https://www.theverge.com/2013/5/2/4292672/esea-gaming-networ...). While that is old it’s one of the issues with allowing a kernel level cheat. The amount of data that also could potentially be collected.

Re: Show HN: A searchable public database of cheaters in video games

#22

This isn’t the way. The way is to allow private servers/matchmaking with your friends. Make friends outside of the games to play with. Smurfs and throwers and racists and mic djs and all of those people are your experience because devs decided rando-army matchmaking was a good idea. It’s not. Also, you will never have a cheat less video game. There will always be a way. And if you don’t think there is, then they can…

I played Counter Strike Source and that community experience is one of the drivers for my idea. I want to build a community that you can see as “friends” and people you can trust. From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard. 100% agree you can’t rid of cheaters but this is the hop…

How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty?

A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.

Re: Show HN: A searchable public database of cheaters in video games

#23

Earlier quoted context omitted.

I played Counter Strike Source and that community experience is one of the drivers for my idea. I want to build a community that you can see as “friends” and people you can trust. From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard. 100% agree you can’t rid of cheaters but this is the hop…

How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty? A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.

Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.

Re: Show HN: A searchable public database of cheaters in video games

#24

Earlier quoted context omitted.

How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty? A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.

Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.

I guess in theory I figured if they just try to run the dedicated server from steam they should find that their home setup is more than adequate, but then I forget that it's and we still don't have ubiquitous/seamless ipv6 and upnp to make that work, and even after people try to open ports on their router, they can't get people to connect to them (and of course don't know how to debug it). Sigh. And every thread about ipv6 has people still saying no one needs it.

I see frustrated reddit threads where people can't get it to work, with some confidently advising in those threads that you only need ipv4. Argh!

Re: Show HN: A searchable public database of cheaters in video games

#25

Earlier quoted context omitted.

Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.

I guess in theory I figured if they just try to run the dedicated server from steam they should find that their home setup is more than adequate, but then I forget that it's and we still don't have ubiquitous/seamless ipv6 and upnp to make that work, and even after people try to open ports on their router, they can't get people to connect to them (and of course don't know how to debug it). Sigh. And every thread abou…

I mean I’m sure it’s possible just not the right people for it. There is a diverse set of people not necessarily technical. There is a systemic cheat issue and just type “cheat” in r/cs2 or r/globaloffensive. I have an ifttt that looks for that and get 10+ hits a day. That’s what I’m solving for.

Re: Show HN: A searchable public database of cheaters in video games

#27
Back in the day, I spent a good month playing the original CS non stop. By the end of that, it was common for someone to accuse me of using wall hacks or otherwise cheating. Cheating in these games is definitely a problem, but I’m skeptical this is a good solution.

Re: Show HN: A searchable public database of cheaters in video games

#28

This isn’t the way. The way is to allow private servers/matchmaking with your friends. Make friends outside of the games to play with. Smurfs and throwers and racists and mic djs and all of those people are your experience because devs decided rando-army matchmaking was a good idea. It’s not. Also, you will never have a cheat less video game. There will always be a way. And if you don’t think there is, then they can…

>Also, you will never have a cheat less video game. There will always be a way.

This is not true and has not been true for years. With crossplay disabled, games on Xbox and Playstation are truly cheat free. It doesn't happen. There is no dark web marketplace selling aimhacks because it isn't possible to install them.

Re: Show HN: A searchable public database of cheaters in video games

#30
post #27

Back in the day, I spent a good month playing the original CS non stop. By the end of that, it was common for someone to accuse me of using wall hacks or otherwise cheating. Cheating in these games is definitely a problem, but I’m skeptical this is a good solution.

Yea there is a review process when a report is submitted. They’re not automatically guilty by default. Evidence is required and must have 100% proof of cheating. These days you can pretty much easily capture gameplay footage through demos that you can replay in the game.
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