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WebKit switching to Skia for 2d graphics rendering

blogs.igalia.com

21–30 of 181 posts

Re: WebKit switching to Skia for 2d graphics rendering

#22
post #12

Earlier quoted context omitted.

And Canvas in Firefox...

And Flutter on Canvas

And there was work in the Chromium PDF library, pdfium, to switch to SKIA from AGG. It was going slowly for many years and wasn't finished last time I looked about three years ago.

Re: WebKit switching to Skia for 2d graphics rendering

#23
I was curious how Igalia was funded and this was a surprisingly good interview on how they’re structured, how they work with the major browser companies, etc… Apparently many Apple, Google, Firefox engineers left to work for them.

https://thenewstack.io/igalia-the-open-source-powerhouse-you...

Re: WebKit switching to Skia for 2d graphics rendering

#26
post #10

> but none of them met all our requirements, so we decided to try writing our own library. Question requirements. You can always find a reason to build rather than buy, but can you reframe your requirements in such a way that you can get away with something off the shelf and then rather spend your resources on the things that you can do uniquely different for your application.

I mean I really don't know what library they could've tried other than Skia that's suitable to build a GPU renderer for Canvas's API, and they explain why they were hesitant to try Skia. Do you have any suggestions?

Mozilla's WebRender. It's actually a better option by their own criteria because it's developed as a standalone reusable library.

Re: WebKit switching to Skia for 2d graphics rendering

#27

I was curious how Igalia was funded and this was a surprisingly good interview on how they’re structured, how they work with the major browser companies, etc… Apparently many Apple, Google, Firefox engineers left to work for them. https://thenewstack.io/igalia-the-open-source-powerhouse-you...

Igalia is also working on Servo.

https://news.ycombinator.com/item?id=37430579

Re: WebKit switching to Skia for 2d graphics rendering

#28
post #26
post #10

Earlier quoted context omitted.

I mean I really don't know what library they could've tried other than Skia that's suitable to build a GPU renderer for Canvas's API, and they explain why they were hesitant to try Skia. Do you have any suggestions?

Mozilla's WebRender. It's actually a better option by their own criteria because it's developed as a standalone reusable library.

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