Earlier quoted context omitted.
And Canvas in Firefox...
And Flutter on Canvas
WebKit switching to Skia for 2d graphics rendering
21–30 of 181 posts
Re: WebKit switching to Skia for 2d graphics rendering
#22Re: WebKit switching to Skia for 2d graphics rendering
#23https://thenewstack.io/igalia-the-open-source-powerhouse-you...
Re: WebKit switching to Skia for 2d graphics rendering
#24Awesome! Glad to see skia is finding uses in places other than fuschia
Re: WebKit switching to Skia for 2d graphics rendering
#25Awesome! Glad to see skia is finding uses in places other than fuschia
Re: WebKit switching to Skia for 2d graphics rendering
#26> but none of them met all our requirements, so we decided to try writing our own library. Question requirements. You can always find a reason to build rather than buy, but can you reframe your requirements in such a way that you can get away with something off the shelf and then rather spend your resources on the things that you can do uniquely different for your application.
I mean I really don't know what library they could've tried other than Skia that's suitable to build a GPU renderer for Canvas's API, and they explain why they were hesitant to try Skia. Do you have any suggestions?
Re: WebKit switching to Skia for 2d graphics rendering
#27I was curious how Igalia was funded and this was a surprisingly good interview on how they’re structured, how they work with the major browser companies, etc… Apparently many Apple, Google, Firefox engineers left to work for them. https://thenewstack.io/igalia-the-open-source-powerhouse-you...
Re: WebKit switching to Skia for 2d graphics rendering
#28Earlier quoted context omitted.
I mean I really don't know what library they could've tried other than Skia that's suitable to build a GPU renderer for Canvas's API, and they explain why they were hesitant to try Skia. Do you have any suggestions?
Mozilla's WebRender. It's actually a better option by their own criteria because it's developed as a standalone reusable library.