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Google Photorealistic 3D Tiles and Unreal Engine

nilsbakker.nl

21–30 of 131 posts

Re: Google Photorealistic 3D Tiles and Unreal Engine

#22
By the way, Google Earth VR (2016) provides a similar experience but in virtual reality. Seing 3D graphics with depth improves a lot the experience.

You also have some nice features such as the possibility to grab the sky to rotate the sunlight.

This demo looks nice though. The post processing has nice colours, though the fake chromatic aberrations may be a bit high.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#23
post #10
post #8

HOW DO I PLAY?? (serious)

Does anyone know how big the files tend to be for a city? I'd love to make this into a mobile game so everyone can explore the world when bored.

Unfortunately you're not allowed to ship these files with your game. They have to stream directly from Google's servers for each user (caching is allowed as long as you follow standard caching rules).

A chunk of Manhatten I extracted is about 30mb glTF, but 7mb with all compression options in gltf-Transform (https://twitter.com/Omar4ur/status/1657361031763578881). But this is not the highest resolution available.

See terms of use: https://developers.google.com/maps/documentation/tile/polici...

Re: Google Photorealistic 3D Tiles and Unreal Engine

#25

This is really superb! Fantastic execution and excellent combination of tools. Is there a way that we can play with this ourselves, or is it just the demo video? Either way, it's really great!

If you like this, you'll probably love the current version of Microsoft Flight Simulator.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#26
It could be a great introduction to the metaverse. Imagine adding the interior spaces by making the doors and windows openable. Then allow for more and more interactions. A lot could be done by algorithms (image recognition, etc.), but I think a lot of users would be interested in "building this new world". Adding procedurally generated spaces through portals would be a great next step. We are not far away from being able to "create a castle described by X in Y mixing painting style of Z and sculpture style of Ź". Maybe transforming between these styles and others in time.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#29

Very cool! Here's a tutorial from Sebastian Lague on implementing something similar in Unity, which may have served as inspiration for this project: https://youtu.be/sLqXFF8mlEU

I think the inspiration was the release of a new Google API last week along with support for it via Cesium's Unity and Unreal plugins.

Re: Google Photorealistic 3D Tiles and Unreal Engine

#30
You can do this stuff with drones and open source tools. I used a cheap 100 dollar intel drone to take photos of my house and processed the pictures using (alice vision?) software that built the 3D mesh. My idea was to package something together for a home remodeling system that would let people measure and look at their houses with a 3D model but it just so happens that I live in the no-drone radius within Washington DC. Cesium also has a pretty nice 3D tiling photogrammetry service.
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