Google Photorealistic 3D Tiles and Unreal Engine
21–30 of 131 posts
Re: Google Photorealistic 3D Tiles and Unreal Engine
#22You also have some nice features such as the possibility to grab the sky to rotate the sunlight.
This demo looks nice though. The post processing has nice colours, though the fake chromatic aberrations may be a bit high.
Re: Google Photorealistic 3D Tiles and Unreal Engine
#23HOW DO I PLAY?? (serious)
Does anyone know how big the files tend to be for a city? I'd love to make this into a mobile game so everyone can explore the world when bored.
A chunk of Manhatten I extracted is about 30mb glTF, but 7mb with all compression options in gltf-Transform (https://twitter.com/Omar4ur/status/1657361031763578881). But this is not the highest resolution available.
See terms of use: https://developers.google.com/maps/documentation/tile/polici...
Re: Google Photorealistic 3D Tiles and Unreal Engine
#24Re: Google Photorealistic 3D Tiles and Unreal Engine
#25This is really superb! Fantastic execution and excellent combination of tools. Is there a way that we can play with this ourselves, or is it just the demo video? Either way, it's really great!
Re: Google Photorealistic 3D Tiles and Unreal Engine
#26Re: Google Photorealistic 3D Tiles and Unreal Engine
#27Re: Google Photorealistic 3D Tiles and Unreal Engine
#28Re: Google Photorealistic 3D Tiles and Unreal Engine
#29Very cool! Here's a tutorial from Sebastian Lague on implementing something similar in Unity, which may have served as inspiration for this project: https://youtu.be/sLqXFF8mlEU