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Haxe 4.3

haxe.org

21–30 of 51 posts

Re: Haxe 4.3

#24
post #19

Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.

Maybe some library for codebases in multiple languages at a company? I wonder what the performance story is...

Re: Haxe 4.3

#26
post #19

Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.

I’d say it’s pretty good for touch screen kiosks, digital signage, and certain interactive creative works.

Re: Haxe 4.3

#27
post #19

Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.

A statically typed javascript with pattern matching can be nice.

Re: Haxe 4.3

#28

I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.

Haxe appeals to a lot of Flash game developers that would prefer to rely more heavily on code than a full blown game engine. A lot of people really like the “display list” (scene graph) API of Flash and a bunch of Haxe libraries follow similar patterns.

Re: Haxe 4.3

#29
post #19

Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.

It was used for Smart TVs quite a bit.

Re: Haxe 4.3

#30
post #9
post #6

Earlier quoted context omitted.

Good post. That safe navigation operator is very cool and something I wish you could do in JS.

Not sure if I'm missing some sarcasm but JavaScript has had the equivalent Optional chaining operator for years now https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...

No, I honestly didn’t know about it! I should have googled it before making my comment… Thanks for letting me know.
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