Earlier quoted context omitted.
Dead Cells was written in Haxe.
Paper Please too.
Haxe 4.3
21–30 of 51 posts
Re: Haxe 4.3
#22Re: Haxe 4.3
#23Re: Haxe 4.3
#24Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.
Re: Haxe 4.3
#25Re: Haxe 4.3
#26Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.
Re: Haxe 4.3
#27Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.
Re: Haxe 4.3
#28I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.
Re: Haxe 4.3
#29Does anyone have a good non-gaming use case for Haxe? It feels very nice to have multiple compilation targets and the language is great, but I never found an excuse to use it.
Re: Haxe 4.3
#30Earlier quoted context omitted.
Good post. That safe navigation operator is very cool and something I wish you could do in JS.
Not sure if I'm missing some sarcasm but JavaScript has had the equivalent Optional chaining operator for years now https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...