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What would be the advantage of doing this in Flash instead of HTML5?
Flash is more widely supported
Chrome supports HTML5, and there are a lot of Chrome installs out there.
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Do you have a source for that? Interesting in seeing.
I just looked up analytics of a very popular website (13M monthly) Flash is supported by 93% of the visitors. HTML5 = 50%.
Earlier quoted context omitted.
Do you have a source for that? Interesting in seeing.
I just looked up analytics of a very popular website (13M monthly) Flash is supported by 93% of the visitors. HTML5 = 50%.
3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.
If webgl.disabled is true set this to false. If that doesn't help you could try forcing it to be enabled.
Also, do you have the most up to date graphics drivers? This could be another thing to consider.
Dumb question -- is it possible to win? I can't beat the boss. :)
Otherwise, great looking game.
3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.
Devil's advocate: 1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device. 2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.
What would be the advantage of doing this in Flash instead of HTML5?
My question is, by the time that smart phones become fast enough to run stable versions of these html5 games, won't they also be able to handle flash games with relative ease as well?
3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.
you should run glxgears to see what your fps is. it would also tell you if you're using software rendering or not.
3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.
Go to about:config , what are the values for the webgl.disabled and webgl.force-enabled? If webgl.disabled is true set this to false. If that doesn't help you could try forcing it to be enabled. Also, do you have the most up to date graphics drivers? This could be another thing to consider.
I should have mentioned I'm using the nouveau driver. I get slightly better performance with the proprietary nvidia driver. In my experience most games will either work about as well with nouveau or not at all.