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Magnificent looking HTML5 game - "Project Blaze Zero"

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21–30 of 43 posts

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#21
post #10

Earlier quoted context omitted.

What would be the advantage of doing this in Flash instead of HTML5?

Flash is more widely supported

[Citation Needed]

Chrome supports HTML5, and there are a lot of Chrome installs out there.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#22
post #20

Earlier quoted context omitted.

Do you have a source for that? Interesting in seeing.

I just looked up analytics of a very popular website (13M monthly) Flash is supported by 93% of the visitors. HTML5 = 50%.

A more interesting question is HTML5 penetration in your target market - rather than general usage, it would be interesting to look at the analytics from an established Flash Gaming site.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#23
post #20

Earlier quoted context omitted.

Do you have a source for that? Interesting in seeing.

I just looked up analytics of a very popular website (13M monthly) Flash is supported by 93% of the visitors. HTML5 = 50%.

Which website? That can make a huge difference. Audience, demographics, country etc can all lead to a huge bias on the results.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#25
post #24

3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.

Go to about:config , what are the values for the webgl.disabled and webgl.force-enabled?

If webgl.disabled is true set this to false. If that doesn't help you could try forcing it to be enabled.

Also, do you have the most up to date graphics drivers? This could be another thing to consider.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#26

Dumb question -- is it possible to win? I can't beat the boss. :)

I actually found a spot just off-center almost at the bottom of the screen where you can't get hit by any of the boss shot patterns. Finding it almost instantaneously, I just realized I play way too many bullet hell shmups.

Otherwise, great looking game.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#27
post #24

3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.

you should run glxgears to see what your fps is. it would also tell you if you're using software rendering or not.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#28
post #10
post #7

Devil's advocate: 1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device. 2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.

What would be the advantage of doing this in Flash instead of HTML5?

Development time. Flash has a broader range of libraries and tools to accomplish this much faster than in html5. Also, the game doesn't run on my iPhone because it can't support sending key-presses, it's stuck on the intro screen. The clouds that are being animated are moving a 10th of the speed compared to the desktop version.

My question is, by the time that smart phones become fast enough to run stable versions of these html5 games, won't they also be able to handle flash games with relative ease as well?

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#29
post #27
post #24

3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.

you should run glxgears to see what your fps is. it would also tell you if you're using software rendering or not.

GLX gears is a pretty unreliable benchmark: I've gotten anywhere from 300 to 600 FPS on this machine at different times. I usually get around 90 FPS when playing fairly recent games like Modern Warfare 2 (on windows). Perhaps you meant glxinfo, which reports whether direct rendering is enabled (and it is).

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#30
post #24

3 (sic, three) FPS here-- Linux Mint 12 amd64, Firefox 9.0.1, nvidia Go 7300 with 512MB RAM and 4GB system RAM. Also only about 60% of the frame is visible at a time on my 1280x800 display.

Go to about:config , what are the values for the webgl.disabled and webgl.force-enabled? If webgl.disabled is true set this to false. If that doesn't help you could try forcing it to be enabled. Also, do you have the most up to date graphics drivers? This could be another thing to consider.

webgl.disabled is false by default. I switched the force-enabled on but it dodn't make any noticeable difference.

I should have mentioned I'm using the nouveau driver. I get slightly better performance with the proprietary nvidia driver. In my experience most games will either work about as well with nouveau or not at all.

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