Is there any service offering user-friendly access to open source DL models? Paid is fine.
Using Stable Diffusion's img2img on some old Sierra titles
21–30 of 70 posts
Re: Using Stable Diffusion's img2img on some old Sierra titles
#22Earlier quoted context omitted.
yes, it's per image but for some reason I easily rushed through the 1000 generations in one day.
Well you’ve gotta either run it locally or pay for it. The GPUs this stuff runs on are too expensive to offer unlimited use for free.
Re: Using Stable Diffusion's img2img on some old Sierra titles
#23Re: Using Stable Diffusion's img2img on some old Sierra titles
#24Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…
Re: Using Stable Diffusion's img2img on some old Sierra titles
#25Wonder if one day we can do realtime video conversion with this tool on a phone using the camera. We be mind blowing to see it live in action and changing your backyard in any style you like to see. Maybe even with VR. Ultra tripping experience. I guess we have to wait 5 to 10 years
Re: Using Stable Diffusion's img2img on some old Sierra titles
#26Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…
This is the beginning of something pretty big, I think.
Re: Using Stable Diffusion's img2img on some old Sierra titles
#27Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…
Re: Using Stable Diffusion's img2img on some old Sierra titles
#28Earlier quoted context omitted.
Why do people always ask “why?” on these things? Not everything has to be “useful” or have commercial value. The original games aren’t going anywhere. People just enjoy doing this kind of stuff, pushing the technology to make interesting things.
I’m not criticizing it because it’s not useful. I’m criticizing it because it is not art, and it is anti-humanist.
Re: Using Stable Diffusion's img2img on some old Sierra titles
#29Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…
What's missing is the charm. In general, AI-generated visual content tends to have a very sterile look to it. The only image in said thread that looks even remotely decent to me is the one of a canyon/bridge. The rest are what I'd classify as voids.
I think it's because the prompts are often sterile as well. you have to add stuff like "matte painting" and "dream" just like in the first example in dreamstudio."very detailed landscape with xy" also works fine. Avoid prompts like "digital art" or "render".
Re: Using Stable Diffusion's img2img on some old Sierra titles
#30There is an art to conveying a feeling with limited resources. That's what makes early computer game images (the good ones... because there were plenty of bad ones) so special.
The same could be said even more strongly for words. I'm not a writer and I don't remember everything, but someone famous once said something about eliminating everything non-essential from writing to make it better. That's what makes a writer really great.
Even so, the AI-upscaled versions of the original art are impressive.
I said it before on this topic, and I'll repeat it. We will someday (soonish) have games where the art is generated in real time, unique for each player, based on good inputs. And it will be awesome. Every play and every experience will be relatively unique, but most or all of the plays will be excellent. That's an exciting prospect.