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Using Stable Diffusion's img2img on some old Sierra titles

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Re: Using Stable Diffusion's img2img on some old Sierra titles

#22
post #17

Earlier quoted context omitted.

yes, it's per image but for some reason I easily rushed through the 1000 generations in one day.

Well you’ve gotta either run it locally or pay for it. The GPUs this stuff runs on are too expensive to offer unlimited use for free.

I'm not against paying but it should be somewhat raisonnable. to put things into perspective: Colab pro only costs about $10/month and you will probably be able to generate at the same speed.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#23
Wonder if one day we can do realtime video conversion with this tool on a phone using the camera. We be mind blowing to see it live in action and changing your backyard in any style you like to see. Maybe even with VR. Ultra tripping experience. I guess we have to wait 5 to 10 years

Re: Using Stable Diffusion's img2img on some old Sierra titles

#24
post #7

Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…

The inconsistent and often incoherent shadows and lighting effects are immediately annoying in all generated images if you've spent any time working with visual media.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#25

Wonder if one day we can do realtime video conversion with this tool on a phone using the camera. We be mind blowing to see it live in action and changing your backyard in any style you like to see. Maybe even with VR. Ultra tripping experience. I guess we have to wait 5 to 10 years

Something like this, but with an automated flow?: https://twitter.com/karenxcheng/status/1564635828436885504

Re: Using Stable Diffusion's img2img on some old Sierra titles

#26
post #7

Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…

It's interesting to see how much this has improved in the space of weeks, imagine what this will look like in a year, in 10 years, in 30 years.

This is the beginning of something pretty big, I think.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#27
post #7

Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…

Compared to low res Sierra graphics, what's been shown here is nothing short of astounding, if you ask me. Look at the skull! It's a masterpiece.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#28
post #15

Earlier quoted context omitted.

Why do people always ask “why?” on these things? Not everything has to be “useful” or have commercial value. The original games aren’t going anywhere. People just enjoy doing this kind of stuff, pushing the technology to make interesting things.

I’m not criticizing it because it’s not useful. I’m criticizing it because it is not art, and it is anti-humanist.

"""At the 1983 Academy Awards, Oscar voters declined to nominate [Tron’s] pioneering special effects. Lisberger said it was because they felt using computers as an animation tool was cheating.""" - https://www.moviefone.com/2017/07/08/19-things-you-never-kne...

Re: Using Stable Diffusion's img2img on some old Sierra titles

#29
post #20
post #7

Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…

What's missing is the charm. In general, AI-generated visual content tends to have a very sterile look to it. The only image in said thread that looks even remotely decent to me is the one of a canyon/bridge. The rest are what I'd classify as voids.

>AI-generated visual content tends to have a very sterile look to it

I think it's because the prompts are often sterile as well. you have to add stuff like "matte painting" and "dream" just like in the first example in dreamstudio."very detailed landscape with xy" also works fine. Avoid prompts like "digital art" or "render".

Re: Using Stable Diffusion's img2img on some old Sierra titles

#30
The before and after are great.

There is an art to conveying a feeling with limited resources. That's what makes early computer game images (the good ones... because there were plenty of bad ones) so special.

The same could be said even more strongly for words. I'm not a writer and I don't remember everything, but someone famous once said something about eliminating everything non-essential from writing to make it better. That's what makes a writer really great.

Even so, the AI-upscaled versions of the original art are impressive.

I said it before on this topic, and I'll repeat it. We will someday (soonish) have games where the art is generated in real time, unique for each player, based on good inputs. And it will be awesome. Every play and every experience will be relatively unique, but most or all of the plays will be excellent. That's an exciting prospect.

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