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Using Stable Diffusion's img2img on some old Sierra titles

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Re: Using Stable Diffusion's img2img on some old Sierra titles

#11
post #4

Earlier quoted context omitted.

http://beta.dreamstudio.ai is the official paid Stable Diffusion webUI.

I liked it until I noticed that it costs me $10 a day. I'm also not sure if they support img2img. I have used huggingface and then replicate for it(NSFW filter is very annoying).

Unless you’re looking at something else, it’s not per day, it’s a credit system that amounts to about 1 cent per image. How many images do you plan to generate a day?

Re: Using Stable Diffusion's img2img on some old Sierra titles

#12
Yeah, it’s amazing that things like Stable Diffusion can make coherent looking images. But why? Why convert iconic EGA and VGA *art* into algorithmic representations? To me, it doesn’t improve on the originals in any way. I would never play a game with the graphics replaced by these. To me, it is the constraints of older technologies that led artists to create imaginative works that transcended the materials available (big pixels with a limited palette) and helped create worlds where your own imagination could run wild. Replacing these images with photo realistic Thomas Kinkade-esque treacle is an abomination.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#14

Earlier quoted context omitted.

I liked it until I noticed that it costs me $10 a day. I'm also not sure if they support img2img. I have used huggingface and then replicate for it(NSFW filter is very annoying).

Unless you’re looking at something else, it’s not per day, it’s a credit system that amounts to about 1 cent per image. How many images do you plan to generate a day?

yes, it's per image but for some reason I easily rushed through the 1000 generations in one day.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#15

Yeah, it’s amazing that things like Stable Diffusion can make coherent looking images. But why? Why convert iconic EGA and VGA *art* into algorithmic representations? To me, it doesn’t improve on the originals in any way. I would never play a game with the graphics replaced by these. To me, it is the constraints of older technologies that led artists to create imaginative works that transcended the materials availabl…

Why do people always ask “why?” on these things? Not everything has to be “useful” or have commercial value. The original games aren’t going anywhere. People just enjoy doing this kind of stuff, pushing the technology to make interesting things.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#16
post #7

Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…

Are you naysaying Stable Diffusion or the idea of generative models for art in general?

It's hard to look at what's happened in the last few months and not think of it as akin to the invention of the steam engine, but for art.

It's not perfect, as early machines had many flaws, were wildly inefficient, produced irregular output. But the innovation that followed created the industrial revolution.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#17

Earlier quoted context omitted.

Unless you’re looking at something else, it’s not per day, it’s a credit system that amounts to about 1 cent per image. How many images do you plan to generate a day?

yes, it's per image but for some reason I easily rushed through the 1000 generations in one day.

Well you’ve gotta either run it locally or pay for it. The GPUs this stuff runs on are too expensive to offer unlimited use for free.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#18
post #15

Yeah, it’s amazing that things like Stable Diffusion can make coherent looking images. But why? Why convert iconic EGA and VGA *art* into algorithmic representations? To me, it doesn’t improve on the originals in any way. I would never play a game with the graphics replaced by these. To me, it is the constraints of older technologies that led artists to create imaginative works that transcended the materials availabl…

Why do people always ask “why?” on these things? Not everything has to be “useful” or have commercial value. The original games aren’t going anywhere. People just enjoy doing this kind of stuff, pushing the technology to make interesting things.

I’m not criticizing it because it’s not useful. I’m criticizing it because it is not art, and it is anti-humanist.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#19
post #15

Earlier quoted context omitted.

Why do people always ask “why?” on these things? Not everything has to be “useful” or have commercial value. The original games aren’t going anywhere. People just enjoy doing this kind of stuff, pushing the technology to make interesting things.

I’m not criticizing it because it’s not useful. I’m criticizing it because it is not art, and it is anti-humanist.

Oh, and the pictures look like shit.

Re: Using Stable Diffusion's img2img on some old Sierra titles

#20
post #7

Going to have to be the naysayer here. First, I'll say the simple fact that Stable Diffusion produces anything coherent is incredible. I'm blown away by the tech. However, my honest opinion of the results showcased in this article is not positive. Many of the result images contain bizarre distortions or dreamlike artifacts that severely disrupt the flow of the image. Especially the first one. It's clear that there's…

What's missing is the charm. In general, AI-generated visual content tends to have a very sterile look to it. The only image in said thread that looks even remotely decent to me is the one of a canyon/bridge. The rest are what I'd classify as voids.
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