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Ask HN: Anyone tried development using an Oculus?

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21–30 of 87 posts

Re: Ask HN: Anyone tried development using an Oculus?

#21

It's not particularly practical for this at the current oculus display resolution. Sure, there are tools discussed in the thread here with virtual monitors etc, but we'll have to wait for a future generation of hardware for those virtual monitors to have anywhere near the resolution of an actual monitor.

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Re: Ask HN: Anyone tried development using an Oculus?

#22

No. And I sold all the VR devices I had over time rather quickly again. Once the novelty wears off, they just became supremely impractical. For gaming it required the shuffling of furniture. For anything else, neither the resolution nor comfort are there. Even worse if you wear glasses. And in the summer time... think diving goggles, only inverted.

If you do require glasses for VR, for anyone who wants to stick with it, I strongly recommend getting prescription lenses for your headset.

The most common form is just another lens that clips on top of the VR lens so it's not something that will require disassembling your expensive VR headset.

This solves the fogging up problem in my experience, along with light leak from thicker arms on glasses pushing foam covers away, scratches on lens from glass/headset contact and also the fact that I broke a pair of glasses wearing them inside a VR headset.

Re: Ask HN: Anyone tried development using an Oculus?

#25
For fun I did with Horizon Workrooms, and it was quite the mind blowing experience. My laptop's screen was streamed to the headset and looked larger than IRL. I was sitting on my couch in my living room, and noticed an unexpected benefit of VR: no more screen glare from the sun behind me!

VR headsets are not yet a replacement for IRL screens, but I can see that happening one day.

Re: Ask HN: Anyone tried development using an Oculus?

#28
I have used nReal glasses for dev work - they are incredibly light, and are ideal for use outside in situations where a laptop screen would be washed out, or perhaps when travelling, especially if privacy is an issue. The audio is pretty good too, as their intended purpose is really to watch films. Plugs and plays with many, but not all devices. (Hilarious aside: the windows device driver identifies as something similar to 'US Naval research 7" screen'?!). ETA: Can optionally be fitted with spectacle lenses.

Re: Ask HN: Anyone tried development using an Oculus?

#29
post #22

No. And I sold all the VR devices I had over time rather quickly again. Once the novelty wears off, they just became supremely impractical. For gaming it required the shuffling of furniture. For anything else, neither the resolution nor comfort are there. Even worse if you wear glasses. And in the summer time... think diving goggles, only inverted.

If you do require glasses for VR, for anyone who wants to stick with it, I strongly recommend getting prescription lenses for your headset. The most common form is just another lens that clips on top of the VR lens so it's not something that will require disassembling your expensive VR headset. This solves the fogging up problem in my experience, along with light leak from thicker arms on glasses pushing foam covers…

Alternatively: look into contacts if you want a more general purpose solution.

Re: Ask HN: Anyone tried development using an Oculus?

#30

No. And I sold all the VR devices I had over time rather quickly again. Once the novelty wears off, they just became supremely impractical. For gaming it required the shuffling of furniture. For anything else, neither the resolution nor comfort are there. Even worse if you wear glasses. And in the summer time... think diving goggles, only inverted.

> For gaming it required the shuffling of furniture.

Depends on the type of game, I play flight sims, elite dangerous, no mans sky and project cars 2 - no need to shuffle furniture with those.

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