It's not particularly practical for this at the current oculus display resolution. Sure, there are tools discussed in the thread here with virtual monitors etc, but we'll have to wait for a future generation of hardware for those virtual monitors to have anywhere near the resolution of an actual monitor.
Ask HN: Anyone tried development using an Oculus?
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Re: Ask HN: Anyone tried development using an Oculus?
#22No. And I sold all the VR devices I had over time rather quickly again. Once the novelty wears off, they just became supremely impractical. For gaming it required the shuffling of furniture. For anything else, neither the resolution nor comfort are there. Even worse if you wear glasses. And in the summer time... think diving goggles, only inverted.
The most common form is just another lens that clips on top of the VR lens so it's not something that will require disassembling your expensive VR headset.
This solves the fogging up problem in my experience, along with light leak from thicker arms on glasses pushing foam covers away, scratches on lens from glass/headset contact and also the fact that I broke a pair of glasses wearing them inside a VR headset.
Re: Ask HN: Anyone tried development using an Oculus?
#23https://medium.com/immersedteam/working-from-orbit-39bf95a6d...
Re: Ask HN: Anyone tried development using an Oculus?
#24Re: Ask HN: Anyone tried development using an Oculus?
#25VR headsets are not yet a replacement for IRL screens, but I can see that happening one day.
Re: Ask HN: Anyone tried development using an Oculus?
#26Re: Ask HN: Anyone tried development using an Oculus?
#27Re: Ask HN: Anyone tried development using an Oculus?
#28Re: Ask HN: Anyone tried development using an Oculus?
#29No. And I sold all the VR devices I had over time rather quickly again. Once the novelty wears off, they just became supremely impractical. For gaming it required the shuffling of furniture. For anything else, neither the resolution nor comfort are there. Even worse if you wear glasses. And in the summer time... think diving goggles, only inverted.
If you do require glasses for VR, for anyone who wants to stick with it, I strongly recommend getting prescription lenses for your headset. The most common form is just another lens that clips on top of the VR lens so it's not something that will require disassembling your expensive VR headset. This solves the fogging up problem in my experience, along with light leak from thicker arms on glasses pushing foam covers…
Re: Ask HN: Anyone tried development using an Oculus?
#30No. And I sold all the VR devices I had over time rather quickly again. Once the novelty wears off, they just became supremely impractical. For gaming it required the shuffling of furniture. For anything else, neither the resolution nor comfort are there. Even worse if you wear glasses. And in the summer time... think diving goggles, only inverted.
Depends on the type of game, I play flight sims, elite dangerous, no mans sky and project cars 2 - no need to shuffle furniture with those.