Persepolis of ancient Persia rendered in WebGL
21–30 of 215 posts
Re: Persepolis of ancient Persia rendered in WebGL
#22Re: Persepolis of ancient Persia rendered in WebGL
#23Re: Persepolis of ancient Persia rendered in WebGL
#24This is wonderful. I would like having something like this with virtual reality glasses to visit historic sites like Roman Forum, Pompeia, Delphic Panhellenic Sanctuary, the Aqueduct of Segovia, The Roman theatre of Mérida... If a tenth of the money spend in games were spend in make such a projects...
https://inculture.microsoft.com/arts/ancient-olympia-common-...
Re: Persepolis of ancient Persia rendered in WebGL
#25Re: Persepolis of ancient Persia rendered in WebGL
#26Re: Persepolis of ancient Persia rendered in WebGL
#27It worked great on my iPhone 13 Pro Max. But it is quite warm now. The scrolling worked well without any hiccups. I didn’t test it on my PC yet. The only thing I would wish is a little bit more life in the scenes. I love how games like Tomb Raider or Uncharted give little details some movement. I think the overall presentation is awesome just too clean for my taste.
> games like Tomb Raider or Uncharted give little details some movement Remember that those games have budgets of tens of millions of dollars and are built by literally hundreds artists and programmers. Animation is very time consuming (and hence expensive) so it’s no wonder to me that the creators of this project opted for a static scene, this way they could deliver something cool more quickly instead of dragging th…