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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

21–30 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#24
post #20

This is wonderful. I would like having something like this with virtual reality glasses to visit historic sites like Roman Forum, Pompeia, Delphic Panhellenic Sanctuary, the Aqueduct of Segovia, The Roman theatre of Mérida... If a tenth of the money spend in games were spend in make such a projects...

I don't know if it qualifies, but there is this for ancient Olympia, created by Microsoft:

https://inculture.microsoft.com/arts/ancient-olympia-common-...

Re: Persepolis of ancient Persia rendered in WebGL

#27
post #19
post #18

It worked great on my iPhone 13 Pro Max. But it is quite warm now. The scrolling worked well without any hiccups. I didn’t test it on my PC yet. The only thing I would wish is a little bit more life in the scenes. I love how games like Tomb Raider or Uncharted give little details some movement. I think the overall presentation is awesome just too clean for my taste.

> games like Tomb Raider or Uncharted give little details some movement Remember that those games have budgets of tens of millions of dollars and are built by literally hundreds artists and programmers. Animation is very time consuming (and hence expensive) so it’s no wonder to me that the creators of this project opted for a static scene, this way they could deliver something cool more quickly instead of dragging th…

I’m very well aware of this. But I’m also aware that we have game engines like Unity, Unreal or the Cry engine which have webGL options and such and various tools etc to make the process cheaper. I didn’t check the credits if it contained a reference to the tools used. It wasn’t a critique to the creators of the project or that I think it isn’t good. It is really great especially since it runs in the browser and looks as good as it does but again just too static for me. I would wish if it contained a little bit more ambient elements.

Re: Persepolis of ancient Persia rendered in WebGL

#28
Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
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