http://www.reddit.com/r/IAmA/comments/gjrf4/iama_indie_game_...
The developer of the indie-game Minecraft is doing an AMA on reddit
21–30 of 34 posts
Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#22As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.
I was very interested in it for a couple of weeks, but then I stopped playing much. Once in a while, I get in a mood to add onto my subterranean underworld and fire it up again. Still need to finish my underground biodome and Nether castle. I wish the engine wasn't so inefficient. Disassembly shows some cringe-worthy code. This kind of game should run on netbooks, yet areas are choppy even on high-end machines. The p…
There are occasional engine improvements, but Notch thinks (as he says in that reddit thread and elsewhere) that players don't appreciate changes that aren't new features.
Also, my machine is mid-range at best, and I never have any problems. In Windows of course - Mac and Linux are quite a different story. Then again, you could say the fact that it runs in other OSes at all is impressive.
Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#23He's saying that revenue is in the region $20-30 Million.[1] That's... crazy. Awesome, but crazy. I knew Minecraft was a success story but not to that extent! http://www.reddit.com/r/IAmA/comments/gjrf4/iama_indie_game_...
But yeah, as far as I'm aware Minecraft is far and away the most profitable indie game that owns their own distribution channel (ie no XBLA, Steam, etc involvement).
Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#24As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.
The typical path that many people (myself included) have experienced is: total obsession for 1-2 weeks, followed by rapidly waning interest. It's a fantastic game, but you can quickly experience everything it has to offer, and thereafter you can set your own boundaries quite easily. It's really just a great big sandbox with no explicit motivating factors. But if Markus decides to include RPG-like elements some day, w…
It's also an excellent example of getting a working prototype out as soon as possible. You never know, it may be even more successful than the completed version. :-)
Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#25Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#26Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#27(Part of a kickstart project to do a much more involved documentary http://www.kickstarter.com/projects/2pp/minecraft-the-story-... )
Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#28As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.
The typical path that many people (myself included) have experienced is: total obsession for 1-2 weeks, followed by rapidly waning interest. It's a fantastic game, but you can quickly experience everything it has to offer, and thereafter you can set your own boundaries quite easily. It's really just a great big sandbox with no explicit motivating factors. But if Markus decides to include RPG-like elements some day, w…
You're probably looking for Wurm Online, then. More advanced than Minecraft, with the same sandbox multiplayer environment and RPG like elements such as skills and mobs.
I listened to an interview with the lead Wurm Online developer a month or so ago on the Massively podcast, and he mentioned that he was originally with the Minecraft dev team, but split off some years back for wanting to do something more involved.
Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#29Earlier quoted context omitted.
I was very interested in it for a couple of weeks, but then I stopped playing much. Once in a while, I get in a mood to add onto my subterranean underworld and fire it up again. Still need to finish my underground biodome and Nether castle. I wish the engine wasn't so inefficient. Disassembly shows some cringe-worthy code. This kind of game should run on netbooks, yet areas are choppy even on high-end machines. The p…
Yes, there's definitely some inefficient code - but voxel-type games like this are also legitimately computationally difficult. Just because it looks like pixels doesn't mean it's simple to run. There are occasional engine improvements, but Notch thinks (as he says in that reddit thread and elsewhere) that players don't appreciate changes that aren't new features. Also, my machine is mid-range at best, and I never ha…
Re: The developer of the indie-game Minecraft is doing an AMA on reddit
#30As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.
The typical path that many people (myself included) have experienced is: total obsession for 1-2 weeks, followed by rapidly waning interest. It's a fantastic game, but you can quickly experience everything it has to offer, and thereafter you can set your own boundaries quite easily. It's really just a great big sandbox with no explicit motivating factors. But if Markus decides to include RPG-like elements some day, w…