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The developer of the indie-game Minecraft is doing an AMA on reddit

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11–20 of 34 posts

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#11

Ok, dumb question. I looked on reddit for it, as well as google. No dice. What is an AMA in reddit speak?

Switch search engines :) It's the first result for searching "reddit what does AMA mean" on duckduckgo.

It's the first result on Google for that query too.

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#13
An interesting question, and one that is more relevant to this community, would be to ask about being approached by investors.

How soon it happen, how often, what they said or offered, etc.

There must have been a stampede of VC's and angel investors after the stories of his success in beta were published.

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#14

As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.

The typical path that many people (myself included) have experienced is: total obsession for 1-2 weeks, followed by rapidly waning interest.

It's a fantastic game, but you can quickly experience everything it has to offer, and thereafter you can set your own boundaries quite easily. It's really just a great big sandbox with no explicit motivating factors. But if Markus decides to include RPG-like elements some day, we're in big trouble.

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#15
post #14

As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.

The typical path that many people (myself included) have experienced is: total obsession for 1-2 weeks, followed by rapidly waning interest. It's a fantastic game, but you can quickly experience everything it has to offer, and thereafter you can set your own boundaries quite easily. It's really just a great big sandbox with no explicit motivating factors. But if Markus decides to include RPG-like elements some day, w…

>The typical path that many people (myself included) have experienced is: total obsession for 1-2 weeks, followed by rapidly waning interest.

This what I experienced. Mutliplayer is fun though, but I can't play the game properly due to bugs (framerate issues, random disconnects / crashes to desktop). I'm not sure if my local JRE has a problem but I have been doing Java development work recently and I've not had any issues.

I think once the bugs have been ironed out and the development process has been refined (to prevent re-occuring bugs) the game can really grow. Recent updates has shown that new features are being added to the game (including reaching out to the mod community) and by the time of proper release the game will have much more to offer.

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#16
post #2

He's saying that revenue is in the region $20-30 Million.[1] That's... crazy. Awesome, but crazy. I knew Minecraft was a success story but not to that extent! http://www.reddit.com/r/IAmA/comments/gjrf4/iama_indie_game_...

It's currently taking in > $200,000 per day.

http://www.minecraft.net/stats.jsp

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#17

Earlier quoted context omitted.

Switch search engines :) It's the first result for searching "reddit what does AMA mean" on duckduckgo.

It's the first result on Google for that query too.

Not for me

http://i.min.us/imFTSK.png

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#18

Ok, dumb question. I looked on reddit for it, as well as google. No dice. What is an AMA in reddit speak?

UrbanDictionary is usually my first stop for decoding this kind of slang:

http://www.urbandictionary.com/define.php?term=AMA

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#19
post #14

As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.

The typical path that many people (myself included) have experienced is: total obsession for 1-2 weeks, followed by rapidly waning interest. It's a fantastic game, but you can quickly experience everything it has to offer, and thereafter you can set your own boundaries quite easily. It's really just a great big sandbox with no explicit motivating factors. But if Markus decides to include RPG-like elements some day, w…

It can be pretty long-term absorbing if you get into tinkering and construction, especially in groups. My friend who was running a server on his own box for him, myself, and a couple of other people eventually broke down and rented a Minecraft server after a few months.

RPG-like elements? Oh dear, that would be disasterous.

Re: The developer of the indie-game Minecraft is doing an AMA on reddit

#20

As a redditer commented; I have never played minecraft for fear of never being able to put it down. It's fantastic it's been such a success, I think games like this will always appeal to a certain niche but no one count have predicted it would have been so successful to such a large audience. With that said, I just contend myself with watching the odd youtube video. I dare not get closer.

I was very interested in it for a couple of weeks, but then I stopped playing much. Once in a while, I get in a mood to add onto my subterranean underworld and fire it up again. Still need to finish my underground biodome and Nether castle.

I wish the engine wasn't so inefficient. Disassembly shows some cringe-worthy code. This kind of game should run on netbooks, yet areas are choppy even on high-end machines. The pixel art also starts hurting my eyes after a while. Interpolation would help a lot. While higher-resolution texture packs help, they also risk breaking after updates.

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