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The Making of Stunt Island

fabiensanglard.net

21–28 of 28 posts

Re: The Making of Stunt Island

#21
post #6

I can still recall its intro and sound bites. That was such a weird era in gaming history; all these cool ideas being explored, but average computing power was not quite enough to do them justice. An odd limbo between the era when most games didn't attempt to be realistic, and before games could actually be realistic. So you had all these games that thought they were being realistic, and we did what we had always don…

I still remember one of the amusing sound bites it would play if you crashed your plane while filming a stunt:

"Wait a minute, uh... up is down, down is up, and left is left... right?"

Re: The Making of Stunt Island

#22
post #15

I can't remember why I bought this game (I was in the middle of high school at the time), but I logged hundreds of hours in this game. It's hard to appreciate games from a generation before you because you've developed a certain expectation of how games are supposed to look, features you've come to expect in every game, etc. But there was really nothing like this game at the time. 3D games barely existed (they were m…

Same here, I spent hundreds of hours on it when I was around the same age. I also thought it was pretty cool how detailed the instruction manual for it was (108 pages): https://manualmachine.com/gamespc/stuntisland/1119422-user-m...

Re: The Making of Stunt Island

#23
post #9

I like the picture with they guy standing on the boat deck. Does anyone here know how pictures like that where made? With Deluxepaint...? It doesn't really look like a photo, but close enough. But I doubt it was scanned? On the other hand, doing it by hand seems quite tricky :) http://fabiensanglard.net/stunt_island/leaving_the_island.pn...

The cloud and water look like photographs. Everything else, including the island, seems to be digital drawings.

It is a highly likely the photograph were modified with Deluxe Paint 3. I don't see what else they would have used at the time.

Re: The Making of Stunt Island

#24
post #6

I can still recall its intro and sound bites. That was such a weird era in gaming history; all these cool ideas being explored, but average computing power was not quite enough to do them justice. An odd limbo between the era when most games didn't attempt to be realistic, and before games could actually be realistic. So you had all these games that thought they were being realistic, and we did what we had always don…

“Just a bruised ego!”

Re: The Making of Stunt Island

#26
post #15

I can't remember why I bought this game (I was in the middle of high school at the time), but I logged hundreds of hours in this game. It's hard to appreciate games from a generation before you because you've developed a certain expectation of how games are supposed to look, features you've come to expect in every game, etc. But there was really nothing like this game at the time. 3D games barely existed (they were m…

If memory serves me This was an upgrade for me from Corncob 3D.

Corncob was the shit. What was that other Amiga game? With the cones, and everything, it looked like corncob, but it was something else. I bet someone knows. Good times anyways.

Re: The Making of Stunt Island

#27

Earlier quoted context omitted.

If memory serves me This was an upgrade for me from Corncob 3D.

Corncob was the shit. What was that other Amiga game? With the cones, and everything, it looked like corncob, but it was something else. I bet someone knows. Good times anyways.

Backlash? Is that the title? Internal view, tons of cones, etc, pretty good gfx, fucking cannon shots out of your mouth/view. Backlash? The corncob person gave me memories. Loved backlash, it was fantastically graphic for its time.

Re: The Making of Stunt Island

#28

Earlier quoted context omitted.

Corncob was the shit. What was that other Amiga game? With the cones, and everything, it looked like corncob, but it was something else. I bet someone knows. Good times anyways.

Backlash? Is that the title? Internal view, tons of cones, etc, pretty good gfx, fucking cannon shots out of your mouth/view. Backlash? The corncob person gave me memories. Loved backlash, it was fantastically graphic for its time.

Djeeah, guess we're fucking back-lashing, or backlash, as the title is and goes: enjoy https://www.youtube.com/watch?v=wOG1p2DbDCI thanks corncob most valued person enjoy
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