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Myst at 25: How it changed gaming, created addicts, and made enemies

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Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#22

An aside, but I'd love to have Myst, Riven, and the other sequels available on the Switch.

If you need a portable version, it is available on iOS (and realMyst is available on Android) and a demo is available for both. It is also available on DS and PSP but I wouldn't recommend those version as much. I've played the iOS version and touch controls offer a good recreation of the original. Though I would recommend it for replaying the game, not playing it the first time. Some of the immersion is lost on playing a device that can provide other distractions. For me, playing through while sitting down at a screen with a notebook next to you for tracking things you find, is the best way to play for the first time.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#23
post #11

I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

Yeah I was like 9-12 at the time I played Myst and I got maybe 10 minutes into the game and spend countless hours trying to find something I couldn't find. Really frustrated me and made me hate the game. I think I eventually found it or figured it out, but the very next "clue" or whatever was even harder and after a while I just gave up on the game completely.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#24
I played Myst when I was a kid, but even to this day, never really understood it. I kept going back to other games, like Kings Quest 6, that had characters and whose world felt lived in.

Also, I despised the Quicktime for Windows that it installed with.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#25
post #11

I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

I made decent progress solving the puzzles in Myst until I got to that rocket ship and discovered that my tin ear was a showstopper.

It didn't help that my machine (A Mac LC with 4 MB of RAM) was only barely powerful enough to run the game, and when it ran out of resources the first thing to go was the sound.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#26
Also released in 1993 was the first of the X-wing series from LucasArts. I ended up only playing Myst a couple years later, after hearing so much hype... but the pace was so different that it wasn't living up to that hype for my personal tastes. Still, even not being a big fan, I do recall that everyone talked about it, even in those days where gaming was nowhere near the popularity it is today.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#28
post #11

I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

I was the same, couldn't make any sense of first puzzle I ran into and gave up.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#29
I never owned a copy, so inevitably I only played Myst at computer stores -- it looked interesting, but I never really understood what was going on. Games of this era would tend to come with an instruction manual that was book sized and could really help with understanding what was going on.

For the Mystics? out there, what's the best way to play the game for a person who knows of Myst, but hasn't every played it? What can I read to get started, but that's not a walkthrough?

Sort of related, I recall Pyst appearing in stores about a year or two after Myst; is that worth trying to run as well?

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#30
post #11

I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.

I made decent progress solving the puzzles in Myst until I got to that rocket ship and discovered that my tin ear was a showstopper. It didn't help that my machine (A Mac LC with 4 MB of RAM) was only barely powerful enough to run the game, and when it ran out of resources the first thing to go was the sound.

Despite playing the piano, I never could get past that puzzle until I figured out how to make the computer record itself. I recorded playing the notes on the spaceship's keyboard, then played it back as I adjusted the sliders on the other side of the ship.

Did anyone else solve it this that way?

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