I still watch this thing every couple of years and remember how much I loved that game.
Myst at 25: How it changed gaming, created addicts, and made enemies
21–30 of 144 posts
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#22An aside, but I'd love to have Myst, Riven, and the other sequels available on the Switch.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#23I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#24Also, I despised the Quicktime for Windows that it installed with.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#25I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.
It didn't help that my machine (A Mac LC with 4 MB of RAM) was only barely powerful enough to run the game, and when it ran out of resources the first thing to go was the sound.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#26Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#27Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#28I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#29For the Mystics? out there, what's the best way to play the game for a person who knows of Myst, but hasn't every played it? What can I read to get started, but that's not a walkthrough?
Sort of related, I recall Pyst appearing in stores about a year or two after Myst; is that worth trying to run as well?
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#30I don't know if I was just too young at the time, but I had Myst/Riven as a kid and never even began to understand what the objective was or what I was supposed to do. Aside from a little bit of walking back and forth, I don't think I accomplished a single thing in game. Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.
I made decent progress solving the puzzles in Myst until I got to that rocket ship and discovered that my tin ear was a showstopper. It didn't help that my machine (A Mac LC with 4 MB of RAM) was only barely powerful enough to run the game, and when it ran out of resources the first thing to go was the sound.
Did anyone else solve it this that way?