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The Demoscene -- an Overview

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Re: The Demoscene -- an Overview

#21
post #17
post #12

Some recent PC demoscene stuff: http://www.youtube.com/watch?v=ON4N0yGz4n8

Direct to Video have a post about the technical details if people are interested http://directtovideo.wordpress.com/2010/04/19/agenda-circlin...

Fairlight and CNCD never cease to amaze me. I watched this demo at least a dozen times after it was released and every single time, I sat with my jaw on the floor. I'm really happy they put this out for the final BP; couldn't have gone out on a better note.

Re: The Demoscene -- an Overview

#22
post #12

Some recent PC demoscene stuff: http://www.youtube.com/watch?v=ON4N0yGz4n8

What I think lots of people outside the scene don't realize is that something like this has to run in real-time. As in, dozens of frames per second.

Take that Adobe!

Re: The Demoscene -- an Overview

#23
post #21
post #17

Earlier quoted context omitted.

Direct to Video have a post about the technical details if people are interested http://directtovideo.wordpress.com/2010/04/19/agenda-circlin...

Fairlight and CNCD never cease to amaze me. I watched this demo at least a dozen times after it was released and every single time, I sat with my jaw on the floor. I'm really happy they put this out for the final BP; couldn't have gone out on a better note.

I totally agree, they went out of a high note, lots of good stuff all round.

Loved your demo a week BTW

Re: The Demoscene -- an Overview

#24
post #23
post #21

Earlier quoted context omitted.

Fairlight and CNCD never cease to amaze me. I watched this demo at least a dozen times after it was released and every single time, I sat with my jaw on the floor. I'm really happy they put this out for the final BP; couldn't have gone out on a better note.

I totally agree, they went out of a high note, lots of good stuff all round. Loved your demo a week BTW

Thanks very much. I've failed pretty miserably at the "a week" part; things are crazy with my startup at the moment, so I have a new engine, simple synthesizer, a packer, etc... and no actual content. Hoping to fix that soon.

Re: The Demoscene -- an Overview

#25
post #11

Earlier quoted context omitted.

I remember the feeling I had when Unreal came out. I was hacking the VGA registers to optimize my bitblt to the maximum, all in assembler, and I felt I knew pretty well what was going on inside my computer. Then I ran this demo and it did stuff that I knew wasn't possible with my hardware. Quite mind blowing..

http://www.youtube.com/watch?v=vxGtPAhkEQU

Great link. I love the part at 4:30 where it says "Apparently this is possible."

Re: The Demoscene -- an Overview

#26
post #4

"The demoscene" can also refer to the largely overlapping subculture of tracker [1] musicians. There're a few well known electronic artists still using trackers today, like Venetian Snares [2], Bogdan Raczynski, and enduser. [1] http://en.wikipedia.org/wiki/Tracker_(music_software) [2] http://www.youtube.com/watch?v=hjAwxG3q3Yo

Who could forget FastTracker 2! I was about 13 or 14 when I discovered it. There is something intoxicating about composing with the computer in that way. Granted, there was and are a ton of corny .mod files out there but I feel like mod tracking is where I fell in love with the aesthetics of editors and code.

Thanks so much for bringing this to attention! :)

Re: The Demoscene -- an Overview

#27
post #24
post #23

Earlier quoted context omitted.

I totally agree, they went out of a high note, lots of good stuff all round. Loved your demo a week BTW

Thanks very much. I've failed pretty miserably at the "a week" part; things are crazy with my startup at the moment, so I have a new engine, simple synthesizer, a packer, etc... and no actual content. Hoping to fix that soon.

Cool, I'll look forward to the next release

Re: The Demoscene -- an Overview

#28

In the 90s the demoscene was really quite exciting. Second Reality was groundbreaking and opened my eyes to what was possible on our pokey old 486s (plus it was awesome to show off to your friends). Going to demo events and realising there were plenty of fellow hackers in Australia doing cool stuff, and having a chance to hack along with them was also a lot of fun. Good times.

Apparently it's possible with 1 Mhz, 3 voices and 64 KB ram. :-)

http://www.youtube.com/watch?v=rTFhiHBALto

Re: The Demoscene -- an Overview

#29
Block Party is the longest-running demoparty in North America, ever. It's been running four years. Kinda sad. You can see what the North American demoscene is like: archived live video from BlockParty 2010 part 1 http://www.ustream.tv/recorded/6264966 part 2 http://www.ustream.tv/recorded/6267675

Re: The Demoscene -- an Overview

#30

In the 90s the demoscene was really quite exciting. Second Reality was groundbreaking and opened my eyes to what was possible on our pokey old 486s (plus it was awesome to show off to your friends). Going to demo events and realising there were plenty of fellow hackers in Australia doing cool stuff, and having a chance to hack along with them was also a lot of fun. Good times.

Aussie demo coder here. I've just rejoined the scene after 10 years away, and we are creating our first PC release for Syntax 2010 (Melbourne) in November. I went to Syntax 09 to immerse myself in the scene culture after a decade away. It was a really fun evening. I met a bunch of geeks, drank beer and talked/toyed technology.

When I was young, it was all about the technology.. then I met beer and girls... now I'm married with kids and it's all about the technology.

See you at Syntax 2010.

Voltage/Defame

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