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Show HN: Anime.js – Polyvalent JavaScript Animation Engine

anime-js.com

21–30 of 78 posts

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#22

I'd like to see a visual animation editor that exports to this or greensock. You'll have some very happy designers at that point. I think theres also somewhat of a barrier to getting animations to be responsive. Maybe it's a good think js / html5 animation is hard still though. Keeps the web from being too kooky. Keeps bad ideas somewhat more at bay.

Oh I dunno, virtually every evolution of the web has been a reaction to what came before being roundly abused.

Sometimes it takes following an approach to its illogical conclusion to recognise what needs fixing.

I like to think of it as destructive testing of the medium ;)

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#23

Earlier quoted context omitted.

What does "polyvalent" mean in this context?

Can works with CSS / SVG / Canvas animations

I would like to add to the other comments, in that I had no idea what polyvalent meant too.

I am going to make a wild guess in the dark here, and say that English isn't your first language (I sincerely apologize if I'm wrong). If this is true, did you try to translate a word from your native language into English, or are you a chemist ;)

I know exactly what you're trying to say with the term, but I think you could have much better uptake of your software if you found a word which conveys what you want to convey to a programmer audience.

After looking at the etymology of the word and your explanation of what it means, may I humbly put forward a couple of alternatives, and I am sure HN users could contribute more:

Anime.js is a multi-target yet lightweight Javascript animation library.

Anime.js is a flexible yet lightweight Javascript animation library.

Anime.js is a multi-framework yet lightweight Javascript animation library.

Anime.js is a polygamous yet lightweight (and STD free!) Javascript animation library.

The last entry is a feeble attempt at humour.

P.S. Great job on the library, especially keeping it lightweight

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#25

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

What does "polyvalent" mean in this context?

It means some 20 or 30 something didn't bother to see if there was already a previously existing term, and decided to jump on the "polyfill" bandwagon because it seems cool.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#26

Very nice but it explodes my work laptops CPU (running ubuntu 16.04 + chrome 50) even just idling on http://anime-js.com/ Im guessing you need to add some "sleep" somewhere

Jesus! I had to force-kill my browser after a tab (didn't know which one at first) started eating all my 6GB of RAM, then realized it was this one when I restored the session. I almost reboot my computer entirely if it wasn't because I was doing something important in the Terminal. One would assume that posting a link in this website would be after some testing of the link in itself. I guess I will need to be extra careful when clicking shared links, specially if they have JS in the URL.

    Linux 3.16 (amd64)
    Google Chrome 52.0.2743.41 beta
    Four other tabs open, five with this "anime-js.com"

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#27

Earlier quoted context omitted.

What does "polyvalent" mean in this context?

Can works with CSS / SVG / Canvas animations

Another example of developers borrowing terms from other subjects in an effort to big up their projects. See: "Isomorphic" JavaScript.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#28

Earlier quoted context omitted.

Can works with CSS / SVG / Canvas animations

Another example of developers borrowing terms from other subjects in an effort to big up their projects. See: "Isomorphic" JavaScript.

I feel that may be a little unfair. Maybe he comes from that subject, maybe that seemed like the best word to describe his effort?

I don't have the feeling that this is a corporation trying to bamboozle us with marketspeak.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#29

Earlier quoted context omitted.

Can works with CSS / SVG / Canvas animations

Another example of developers borrowing terms from other subjects in an effort to big up their projects. See: "Isomorphic" JavaScript.

It might be a language issue. In Portuguese "polivalente" is a very common word meaning something has many functions. Nobody thinks of chemistry upon hearing it.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#30

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

This looks great, thank you for open sourcing this! I would like to ask two things:

How do you think about the velocity.js code regarding performance optimization?

What would be the best way to coordinate multiple (potentially dependent) animations? I am thinking about a kind of dispatcher or switchboard logic - it would be great to see an advanced example right from the author.

Thank you very much for your attention!

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