Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.
I don't think that's ever been commonplace. The games industry is known for long hours and relatively low wages
A Brain Dump of What I Worked on for Uncharted 4
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Re: A Brain Dump of What I Worked on for Uncharted 4
#22Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.
Re: A Brain Dump of What I Worked on for Uncharted 4
#23What does "going gold" mean in the videogames industry?
Re: A Brain Dump of What I Worked on for Uncharted 4
#24Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.
Re: A Brain Dump of What I Worked on for Uncharted 4
#25What does "going gold" mean in the videogames industry?
Re: A Brain Dump of What I Worked on for Uncharted 4
#26Re: A Brain Dump of What I Worked on for Uncharted 4
#27Earlier quoted context omitted.
> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.
Well, it's subjective, of course. What was novel to me was the listening-for-sounds system which really made the stealth parts far more immersive and enabled them to play with dark and cramped stealth levels without it becoming impossible to beat. Also I felt it was the pinnacle of Naughty Dog storytelling, driven by the lessons they had learned in the excellent Uncharted series. The fact they were able to create a g…
I think the hype played a part in my feeling let down by the game. I was expecting to be blown away and so merely enjoying my time with the game was a bummer.
Re: A Brain Dump of What I Worked on for Uncharted 4
#28Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.
These days royalties are pretty rare I think. But it's common to get stock and/or profit sharing in the form of annual bonuses based on how the company as a whole did. That's how EA works, for example.
Re: A Brain Dump of What I Worked on for Uncharted 4
#29Earlier quoted context omitted.
> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.
It felt like playing an interactive movie to me. There was nothing particularly amazing about the gameplay, but everything felt right in that game. There was nothing I could fault in it (from memory, so within reason). I still remember my room mates watching me play from the other room like it was a TV show they were invested in. One of my favourite all time games.
It was plotted like a TV show and so rather than feeling fresh, I felt like I already knew what would happen. It was too predictable.
For example, at one point Ellie gets caught and wakes up in a cage. I couldn't help but roll my eyes and thing "gee, I wonder if she'll escape".
Like I said in another comment, I think the hype surrounding the game had set my expectations way too high and I ended up being disappointed in what was really a good game.
Re: A Brain Dump of What I Worked on for Uncharted 4
#308 mentions of Last of Us shows how influential some of the mechanics in that game were for future games - this is obviously especially the case for Naughty Dog themselves, but there were so many innovative takes on that genre in Last of Us that I'm sure many other dev studios have been impacted by the ideas and near flawless execution. Haven't played Uncharted 4, but Last of Us is a masterpiece.
> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.