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A Brain Dump of What I Worked on for Uncharted 4

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Re: A Brain Dump of What I Worked on for Uncharted 4

#22
post #8

Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.

It was commonplace when I was in the games industry (1996-2006). I never saw a penny, that is also commonplace.

Re: A Brain Dump of What I Worked on for Uncharted 4

#24
post #8

Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.

I work in a large games studio and any developer that's been here for 15-20 years is getting royalties from titles released ages ago. But I don't know of any current project where royalties are/will be paid. Maybe some people have contracts like that but I haven't heard of that actually happening.

Re: A Brain Dump of What I Worked on for Uncharted 4

#27
post #14
post #9

Earlier quoted context omitted.

> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.

Well, it's subjective, of course. What was novel to me was the listening-for-sounds system which really made the stealth parts far more immersive and enabled them to play with dark and cramped stealth levels without it becoming impossible to beat. Also I felt it was the pinnacle of Naughty Dog storytelling, driven by the lessons they had learned in the excellent Uncharted series. The fact they were able to create a g…

> I still think the hype is justified in this case

I think the hype played a part in my feeling let down by the game. I was expecting to be blown away and so merely enjoying my time with the game was a bummer.

Re: A Brain Dump of What I Worked on for Uncharted 4

#28
post #8

Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.

Royalties were fairly common in the 80s, 90s and early 2000s. My own experience was from a game dev owned by Sierra/Vivendi and we not only received royalties for our games, but were given bonuses for games (namely Diablo and Half Life) under the larger umbrella. But as someone else mentioned it's not a straight % based on sales - they only kicked in at a certain point. And most games never hit that threshold.

These days royalties are pretty rare I think. But it's common to get stock and/or profit sharing in the form of annual bonuses based on how the company as a whole did. That's how EA works, for example.

Re: A Brain Dump of What I Worked on for Uncharted 4

#29
post #9

Earlier quoted context omitted.

> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.

It felt like playing an interactive movie to me. There was nothing particularly amazing about the gameplay, but everything felt right in that game. There was nothing I could fault in it (from memory, so within reason). I still remember my room mates watching me play from the other room like it was a TV show they were invested in. One of my favourite all time games.

> like it was a TV show

It was plotted like a TV show and so rather than feeling fresh, I felt like I already knew what would happen. It was too predictable.

For example, at one point Ellie gets caught and wakes up in a cage. I couldn't help but roll my eyes and thing "gee, I wonder if she'll escape".

Like I said in another comment, I think the hype surrounding the game had set my expectations way too high and I ended up being disappointed in what was really a good game.

Re: A Brain Dump of What I Worked on for Uncharted 4

#30
post #9
post #4

8 mentions of Last of Us shows how influential some of the mechanics in that game were for future games - this is obviously especially the case for Naughty Dog themselves, but there were so many innovative takes on that genre in Last of Us that I'm sure many other dev studios have been impacted by the ideas and near flawless execution. Haven't played Uncharted 4, but Last of Us is a masterpiece.

> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.

I wouldn't begrudge anyone holding this opinion - I would struggle to point to any gameplay element as a true breakthrough - but the polish, quality of storytelling (that prologue!), and first rate acting/animation really set it apart for me. Like everything Naughty Dog, I would rate it as a lot closer to a "Steven Speilberg" level of cinematic/dramatic presentation, whereas most AAA games I can think of (Fallout 4, Starcraft II and GTA:V come to mind) are closer to schlocky B-movies IMO. Ultimately, that's not a gameplay feature, but I think it provides a compelling sense of motivation that makes playing their games uniquely immersive.
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