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Minefield: HTML5 Massively Multiplayer Online Minesweeper

mienfield.com

21–30 of 70 posts

Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper

#21

Does the whole thing still blow up if someone clicks a mine? Seems ripe for griefers, but I couldn't bring myself to do it!

No it looks like it's all score based so you get points for correctly flagging mines and lose for incorrect flags and hitting bombs.

Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper

#24

clicked, 20 mintues later, what was I doing? It's a great simple idea executed well.

Yes - this in no way conveys productivity when full screen on a thunderbolt display.

Does it convey productivity when full screen on a HDMI display?

Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper

#25

Earlier quoted context omitted.

Yes - this in no way conveys productivity when full screen on a thunderbolt display.

Does it convey productivity when full screen on a HDMI display?

Very little productivity will _ever_ be conveyed if you're stuck using a low-res HDMI display connection!

Re: Minefield: HTML5 Massively Multiplayer Online Minesweeper

#30
I love it when people put a modern twist on a ubiquitous game like this. I'm reminded of http://bombermine.com (no longer up?), a massively multiplayer Bomberman clone. Personally, I've tried to modernize Solitare with http://solitaire.gg , but haven't figured out a way to make it massively multiplayer yet...
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